thanks. not Mosa Lina, but the author is the same:
MakovWait
Creator of
Recent community posts
Hey! The only possible fix I see is download the latest version from GitHub and use the 'GitHub' source for remote editors instead of 'Tuxfamily'
MakovWait/godots: 🚀Ultimate go-to hub for managing your Godot versions and projects! 🚀 (github.com)
I think Godot is really good to start with. But it depends on your own needs, I mean if you want to make something that is not supposed to be an AAA-quality, then yes, Godot is the great bet. But if you are about to become a gamedev professional - find a work and so on, - then you should look at Unity/Unreal or even GMS, because seems like those engines are sphere standard now.
I make games just for fun by myself, so for me Godot is a god bless - it is free, lightweight (you are able to run it on a browser even) and stylish.
Yea, the game calculates its battle state first, then, after all calculations are done, it makes saves and, finally, begins playing animations, so reloading the page is almost a legal way to skip battles (but some bugs may occur so I'm not sure it is safe to do in a regular basis) :)
okay endless mode is now here! check the dev build micro-td dev by MakovWait (itch.io)
yea it's desired thing, not a bug. also, the unit is my favorite one because of this.
btw you may find interesting the combination with Inone Two Oldest(!), who summons an imp on sacrifice, and lvl-3 executioner will spawn 3 such imps and... anime. :D the only problem is to find an optimal way to make Inone be as strong as possible.
endless mode is cool idea! i'll think it over.
cool sounds! have used some in my game: https://makovwait.itch.io/literate-eureka
hey. you can find the link to linux version in the description. i just was too late to add it before submission time was over. sorry
https://drive.google.com/file/d/1j7r1ZzQ-Xbdx21SaD_xGT4oZk9fkEAUf/view?usp=shari...