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Metalmastery

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A member registered Apr 04, 2020 · View creator page →

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They are connected:) Thank you for the kind words! 

(suspiciously tripping through the airport) what's there in those candies?

You rock! Everyone! I hope to participate again to see more ideas come alive. 

I know that feeling and it's my first jam also. The only competitor you're battling is you yourself from yesterday. Let's meet on some of next jams!

Thanks for trying it! Yep, I'm going to release it on mobile soon. You're right about controls - it was a big marathon of sleepless nights for me, so the last day of submission I just decided not to screw up what I've done trying to improve it:)

Music and sounds are free placeholders, will be changed on release.

About the levels - yes, they are procedural and created with wave function collapse algorithm. No tilemaps or navmesh used. 

Thanks! I will!

Good job! Looks like you need better tutorial also:) First couple minutes it's hard to get, but it's fun in general!

That's the main concern now - learning curve:) Thanks for trying it!

Can you export on web please? I can't seem to launch it on mac for some reasons

The whole art is charming! One of the most solid-looking things of the jam!

Very impressive world size for a jam game! Good job!

Like others said - a bit hard to control, but the game is nice!

Thanks! This jam made me go far enough so now I have to make it a game:)

Nice! I had to read comments to understand wall jumps, but otherwise really cool! 

Nice, fast and challenging! I changed directions and dashed a lot:) 

Good job here! Fix the music for release version though:)

I played a couple battles, lost all of them, but still trying. Nice idea! 

Looks and plays nice, but there's something wrong with audio on web version - it's glitching all the time. Otherwise - nice game! Keep it up!

No, you're good:) That the lack of tutorial\introduction levels, I need to fix that to make it more friendly. Thank you for trying it! 

Nevermind, it's still fun

Thanks, comrade! There are some  core mechanics that should be explained in tutorial levels that I had no time to finish for this jam. It would help with solving in general. Yep, I will work on complexity and learning curve as it seems to be the main concern of players here.

You don't neew move_and_slide, it's fine to adjust position directly (as you don't have much colliders around) to the mouse pointer position. Just saying

Thank you for the clarity! UI sucks, I totally agree:) Will work on that

Thanks for trying it! I made a solver based on the same wave function collapse algorithm and it solves them, but for big grids it takes tens of thousands attempts:)

Can I ask what you mean by mostly? What's your concerns/ideas on visuals? (like, I know they are a prototype, I just want to hear real frank thoughts from players experience) 

Thank you!

I know it's hard with physics. Have you tried setting the dragged body to kinematic mode temporary? Just an idea from the top of my head

You know, even though you had no big experience before, you made it really good. Continue development. Some tutorials, "enemy" paths, all the things that differ a game from a prototype. It's really fine game for the first jam. Keep it up!

Well done! I love the graphics!

Good! The only thing - I wish there were some animation or highlight when you touch the pole to start a connection. 

Such a good pixel graphics for a jam! I absolutely love dithered background! 

Yep, I played on touchpad, so it might be shaky fingers:)

It takes forever to load, but the game is nice.

Those corporate bastards in line for elevator hated me. I saw that in their eyes. Definitely.

P.S. Game hanged a couple times not responding to any input. So I was in the elevator full of those bastards without any understanding what to do.

I didn't get how to play, then read the comments, then I got it. Nice little game! Goof background and sound, chill vibe

Hm. Reminds me of Duck Hunt. But with electrocuted birds. Nice.

Cool. I did it. I'm glad that panda fatty has stronger mating instinct than his greed for bamboo!

Cool, made me smile:) When I first got a rest on a moving platform i thought "hm, a nice but or a feature?". The next (last one) level proved me it was a feature and it took a couple attempts to finish it. 

Wow, it was challenging! Good job! But I didn’t understand why I lost on the first move a couple times. 

Read the description again when you try bigger grids:) I was like "ok, I made it, I know how it works", but yesterday I got a challenge from a player (if you complete a pattern without hints you can get the challenge code and send it to friend so they will play the exact same layout but limited in time or moves based on your solution). I was devastated and spent almost a hour trying to solve that.