They are connected:) Thank you for the kind words!
Metalmastery
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Thanks for trying it! Yep, I'm going to release it on mobile soon. You're right about controls - it was a big marathon of sleepless nights for me, so the last day of submission I just decided not to screw up what I've done trying to improve it:)
Music and sounds are free placeholders, will be changed on release.
About the levels - yes, they are procedural and created with wave function collapse algorithm. No tilemaps or navmesh used.
Thanks for trying it! I made a solver based on the same wave function collapse algorithm and it solves them, but for big grids it takes tens of thousands attempts:)
Can I ask what you mean by mostly? What's your concerns/ideas on visuals? (like, I know they are a prototype, I just want to hear real frank thoughts from players experience)
Read the description again when you try bigger grids:) I was like "ok, I made it, I know how it works", but yesterday I got a challenge from a player (if you complete a pattern without hints you can get the challenge code and send it to friend so they will play the exact same layout but limited in time or moves based on your solution). I was devastated and spent almost a hour trying to solve that.