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A jam submission

Jules Verne's AdventuresView game page

Experience the stories of Jules Verne as mini games.
Submitted by jeroendm, takje — 11 minutes, 24 seconds before the deadline
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Jules Verne's Adventures's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#153.2003.200
Controls#172.9332.933
Audio#183.0673.067
Overall#192.9112.911
Graphics#193.0673.067
Fun#202.7332.733
Theme#262.4672.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 3.2.3

Wildcards Used
None

Game Description
Jules Verne improved!

Source
https://github.com/JeroenDM/jules_vernes_books

Discord Username
jeroendm takje

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Comments

Submitted

This game is interesting. it also seems to use HeartBeast's assets and controller.

Submitted

Wow, that escalated really quick. :D I like the different stages of the game. Even if I have never seen such a hungry balloon pilot.

The theme comes a bit short. Nevertheless a solid entry!

Developer

Thanks!

"I have never seen such a hungry balloon pilot" Haha :) I agree that part would have made more sense if the level was way longer. The idea of making several mini-games turned out to be quite ambitious. We originally even wanted to include "Twenty Thousand Leagues Under the Sea" as a fourth story.

Submitted(+1)

I had a lot of fun with this entry! Graphics are on cue, game feel is solid, great casual difficulty level, and nice variety of gameplay! 

Wish controls were configurable (don't like jump on up arrow) and gamepad support is always great for games like this. 

Otherwise I really enjoyed this game! Would love to see more minigames if you continue work on this.

Developer (2 edits) (+1)

Thank you! Glad you enjoyed it :)  We had a lot of fun figuring out Godot and Inkscape at the same time to get everything we needed.

Yeah the controls, we went with the default input map and never looked at it again... We should at least have added AWSD :) It would be intersting to learn how to configure the input map in-game.

Submitted

I don't think it would be that hard, but would be surprised if there are already some plugins that will help with that also :)

Developer

Ah, I see you can do it with code. But a plugin would certainly save us a lot of hassle.