Thanks so much! Yeah putting in the endangered animals that you can save and put on the Ark idea came to me like the night before submitting lol
Glad that you enjoyed the game!
Noah attacks automatically when he is close to enemy animals (the ones with health numbers over their heads). You can also right click to cast a spell every so often (designated by if the little circle to Noah's too right is full dark blue or not, roughly 10 seconds I think) that hits a radius around where you click at.
The friendly animals that fight for you come out of the spawners (nests and dens) that you place around in the setup phase that happens before each wave starts.
Nice entry! I love how colorful and playful this one is. I kinda like how the music (and dogs?) speed up as time ticks down more also, even though it makes it a bit more stressful. I think an infinite time mode would be very cool.
The UI that you have made for this is quite nice also.
The main constructive feedback I have is try to have the dogs not crowd each other so much because everything starts jittering then and it's hard to grab a hold of what they want you to at that point.
Nice game! I think the single best part is how you made it so you constantly float back up a little bit; it really makes you feel like you are underwater. Everything else works well too and I really like how the crystals glow; it gives it that little bit of attention.
This was the best I could manage after a few rounds; I may hook my controller up in a bit and post a new hi score later :)
What a strange mix of ideas that is executed very well! I think it's the music that gets me most, but you've got good solid mechanics here and decent controls to boot. I really like how you've reused your levels randomly to piece the experience together also. If you didn't the game would have been really short, but you've made it infinite now!
It is on the easy side though, but better that than too hard I say! Good entry!
Very fun entry!
It's amazing how much you can do with so few frames of art especially when it all goes together! I think the game looks and plays great. I had a lot of fun seeing how far down I could go and get back up with only timing myself; no clock or phone, etc.
Kinda makes me relive seeing how long we could hold our breaths underwater as kids too. Great idea and execution!
I only found one bug after you Retry once or twice, it initially resets the Max oxygen to 20 but I think the variable in the background is not reset because once you collect more air your oxygen shoots up to what you ended with last time but you don't actually have that much air left.
Very cool and fresh idea to me! I was having thoughts about some sort of deep dive research kind of game but never got a good idea for mechanics or execution like this!
Only things I found is that I don't think that Tellus is a planet (couldn't mark it out) and do you have to find all mistakes to win? I thought I found them all but got stuck on page 3 lol
I did also figure out if you play through, then restart the pages are empty once you start again (you have to refresh/reload the page to play again):
Great entry!
Cool entry! You did very similar to what we were attempting to do, but in 2d instead. We ended up with a little sea exploration project but the original intention was to dive deeper and deeper into the ocean finding more and more cool and hidden treasures.
The concept of continuing to go deeper as you progress is really cool. Would have been cool if you took the surface water away after level 1 and put a little cave top above it or something similar to show deeper. Cool idea!
Not a bad entry. Game works quite well and I like how the fish speed up after a while, but then I think nothing happens unless I needed to play longer. You should try some particles with Godot too so it feels more like you are in motion. I assume the girl is supposed to be swimming past all the fish, etc since they are going backwards.
Nice submission!
WOW, Garcius' Melody in particular just blew me away! I'm listening to it again now. Very very good composing and nice restraint through the whole piece also. I love the lilting, floating melody and bits of loneliness and remorse that is dropped in sparingly too.
I know you said FFTA but I am picking up heavy Chrono Trigger vibes from this also. Speaking of FF, etc if you haven't listened to Emerson, Lake, and Palmer before you definitely should. Start with their self-titled and then listen to Tarkus.
Thanks!
I originally wrote the piece on piano and then started arranging it for more of a rock type arrangement.
I played the intro on an acoustic guitar on 5 different tracks (2 double parts and the lead part solo), then the middle section is on an electric guitar I have played through a Distortion Factory pedal that has amp modeling built into it. My friend recorded the bass direct in I believe.
Thanks for the playlist info. I may end up trying SoundCloud instead. I uploaded my track to YouTube Music, then put it onto a public playlist, but I don't think it is working for some reason. I guess I will look today and see if I can figure it out, or just try SoundCloud instead.
Nice mini OST you've created here!
Not criticism persay, and I understand how you interpreted the theme, but none of these give me personally any type of dragon feels.
However, having said that, you've really put together some full and amazing sounding mixes here!
I think my favorite was actually the shortest one, Legend.
Great job on these!
Well I was wondering why I was getting such heavy SNES RPG vibes from this! It is definitely the FF6 sound font doing that!
It also makes sense that this is for more of a Zelda type game. I got very sleepy and playful vibes from the theme you came up with, like a young playful dragon waking up from a sleep and then having playtime. Also very heavy vibes of being in a town with this happening.
Very nice composition! You did very well transmitting your feelings of the theme to your piece.
I was able to hear and feel almost exactly what you wrote in your fit the theme text before I even read it, so I applaud you for that!
The main advice I have is that there is some strange compression or volume changes when your voices come in to the mix. Its most noticeable to me at around 18s and 1m38s and it seems to mostly affect the lyre more than anything.
I really like your interpretation and also the lightheartedness that comes in part from choosing an 8 bit sound for your tunes.
The first two got a bit repetitive for me; I think their length could have been halved or a bit more variety added in them going on. The stand out to me was Victory Lap. It reminded me a lot of a Kirby game and made me smile the whole comp.
Cool entry!
I like all the different mechanics and elements you included: the normal movement, jumping, dashing, dash/jumping, and shooting directions with the mouse also.
The level was a bit dense with enemies and shots but I somehow got through it and beat the boss. Good job on the boss also; he had some cool moves!
Nice entry!
This was very entertaining and quite well put together too. The music was killer, but could definitely have used some sounds for the gameplay itself!
I love the whole concept and game mechanics itself. Hiding the cursor and allowing full screen properly would help a lot for people playing on PC versus a phone I think. I plan to come play more, but this is the highest score I could get in 5 playthroughs!
Very cool entry.
I think that the gameplay and mechanics are very good for a game jam project. Except, except there is no way to know all of those spells that quickly. You should at least have a quick reference button during play so you can press it to show what all the spells do at any time. I could understand everything else about the game and still made it through a run, but I had almost no idea what the spells were going to do without just randomly casting them and trying to figure out.
Great job otherwise though; the game plays very well!