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A jam submission

PONG SPLORIAView game page

PONG SPLORIA | Remake of the Retro Classic PONG | New 2018 Indie Game
Submitted by MAG WEB DESIGNS — 10 hours, 11 minutes before the deadline
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PONG SPLORIA's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#112.1002.100
Originality#132.4002.400
Overall#141.9201.920
Gameplay (The mechanics and rules of the game)#151.9001.900
Design (This refers to the space where mechanics take place)#152.0002.000
Theme#151.2001.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.0.6

Game description
PONG SPLORIA | Remake of the Retro Classic PONG | New 2018 Indie Game Made with Godot.

Do you head into the enemy blockers to save some time or do you take the long way around? PICK YOUR POISON!!!

Controls
Instructions:

Arrow keys move

“A”,”D” keys pivot paddle rotation

“M” opens game menu

Get PONG to the upgrade facility

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Comments

Submitted(+1)

Pretty tough to play, I like the concept though.  It took a while to get used to the mechanics and I occasionally lost my paddle for a while! Atmospheric music adds to the game. I think improving the physics and level design (or a tutorial/super easy level) would make the initial difficulty less frustrating.  It's got some good ideas in there, nice one.

Developer

Thank you sir for taking the time to play test and review. Good points.  I just figured out how to zoom in and out through GDscript today lol so the next iteration that should be fixed.  Yeah I was messing around with the physics engine and the movement is all "impulses". 

Submitted(+1)

This game does not really do it for me. It is a bit disconnected and the controls feel unresponsive. The gravity seems to be all over the place with the speed of the paddle varying from one press of the arrow key to the next.

This needs some more time, and I can't figure out how it is related to the theme.

Developer

Thank you sir for taking the time to play test and review.   Yeah I was messing around with the physics engine and the movement is all "impulses".  Oh wait till you see what I did after figuring out the area2d gravity points lol.