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Poison Craft's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #9 | 2.772 | 3.143 |
Originality | #9 | 2.898 | 3.286 |
Design (This refers to the space where mechanics take place) | #9 | 3.276 | 3.714 |
Gameplay (The mechanics and rules of the game) | #10 | 2.394 | 2.714 |
Theme | #10 | 2.772 | 3.143 |
Overall | #10 | 2.822 | 3.200 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.1 alpha 2
Source
See comments
Game description
A potion making game, where the player receives orders from customers and prepare potions that solve their problems
Controls
Mouse Input
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Comments
Great game, I had fun playing and really liked the look of the game.
Very nice visuals and sound!
It is a little bit confusing on the begining, but once you get the concept and read the entire book a couple of times it is really fun to play. The time factor makes it dynamic and challenging.
Great job!
So our Linux builds are missing the executable. You can either:
-Copy your own export binary and rename it to "Poison Craft (Godot 3.1)"
-Grab the source code: https://github.com/organicpencil/godot-wild-3
-Use a late upload: https://github.com/organicpencil/godot-wild-3/releases/tag/v1.0
Same goes for MacOS, more or less.
PSA: The latter 2 are not the exact build that was uploaded last night. They contain 1 spelling fix.
The presentation all around is very solid. Art, sound effects, music; it's all good.
When I read about needing fire extinguishers and how mandrake leaves could be eaten, it made me think I would actually have to allow for those in game, but actually, I'm glad they aren't; the simple premise of "connect symptom to cure" works nicely. It's a pity I'm good very good at making those connections under pressure, though...
Thanks dude, It was really nice to see someone playing the game, I think we needed a little more time for refinement, we ended up not having the time to playtest and see the difficult of the orders.
An interesting game with a great art style.
This game looks amazing. The idea of combining materials into potions (not poisons :-P) that people need is really neat. A very comfortable game.
Sadly, while I think the idea of having vague ailments that need to be cured in specific ways is a fun idea. Some of these were just too cryptic! What sort of potion a person need to keep his dragons from biting people?!
Overall, very quirky and neat. I liked it.