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awindahl

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A member registered May 10, 2018 · View creator page →

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Thanks for playing John! Did not expect that haha. Glad to see you play it, thanks for the kind words.

This is awesome

I got the high score!

Hey, great game! Thanks for attending our jam. Here are some resources on game making that you can use in the future!

Most of us used Godot, try it out!

https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html


Really like the initiative here :) 

cooking my dude

Did you place the ticket inside with a stamp on it? The book also need to be closed to be sent away.

An interesting game, I see a lot of potential but the controls throw me off too much to enjoy it.

The art is great, and I really like the mood of the game. But reading the instructions and trying to figure out how to use the dice to attack... It didn't make much sense to me. 

An example, I am told it is ok to re-roll twice - but does that mean any number of dice 2 times, or am I allowed to re-roll only 2 of my already rolled dice? Further, using the dice for my skills was unclear, is there a number threshold?

If you could communicate these things clearly to the player within the first 30 seconds or so of the game I think it could stand out a lot more. Lots of potential here!

Interesting, but I'd like to see more!

I get that this is just a demo, but I'm liking what I see! The visuals are amazing, and the different abilities work really well. I think it could be amazing with some more time!

I had issues knowing what my hitbox was thought as it seemed to be smaller than the sprite? Unsure, or it just was not communicated very clearly whenever I was invincible.


Great game!

Nah probably not.

1. Kind of, minor bugfixes are generally accepted if you can prove that they impact the experience in a major way. Please make sure you mark future uploads as FIX or 1.1 or similar to show that it is not the vanilla upload.

2. No. No tricks. A dummy is fine, but don't submit something that is not finished yet. Update your dummy and then submit it to the jam when you're done.

Bonus. HTML5 covers all platforms, totally fine substitute.

Looks like your computer is having issues with the shaders, I suspect you're running on an integrated GPU. OpenGL3 and iGPUs don't work well together in Godot. I'm really sad this was your experience, but it seems to be something on the GPU backend causing it, which we simply cannot affect. All we can do is wait for Vulkan!

Can't format text in the blurb, here be features and controls!

Features:

  • Exciting high seas combat
  • Randomly generated worlds
  • Dynamic soundtrack
  • Day-Night cycle
  • An open world to explore

Controls:

  • Move with the mouse and W/S keys
  • Check with Map with the M key
  • Boost with SHIFT
  • Aim with the Right Mouse button
  • Fire with the Left Mouse button

Hi, sorry to do this but - https://en.wikipedia.org/wiki/Game_jam

This jam is for making games in Godot.

Could have sworn I click South America... regardless! An amazing game! Super fun! 

Last I checked it is generally allowed for small fixes, just dont go changing the entire game

It's 5 days afaik, seems there has been an issue and no voting period was set. I will raise an issue on discord. Thanks!

Control with WASD

Click on Blocks to control them with WASD

Sprint with SHIFT

Jump with SPACE

Collect at least 3 keys to escape the fort!

Might have crappy performance on iGPUs

Nothing but honor and skill :)

Yeah, the idea was to keep jumping between the rings to stay ahead of the black hole, but I couldn't implement it in a way that didn't look ridiculous so it's kind if half-finished haha...

Yeah I'm adding a credits page as soon as I can! Don't worry! Most sounds are cc0 from opengameart!

Hi Terces and thank you for your long and thoughtful review. The points you brought up will help us grow and improve as creators and they are hugely appreciated, I won't go into detail for each point since I don't feel like I can defend any of the decisions taken at this point. But thanks again, you've helped us immensely with this.

Sadly I don't remember their names only how I experienced them :(

Please provide different ports as different downloads next time!

Defender but with a cactus! Nice I like it :)

While it isn't a game-game, it reminded me of some old built-in pc applications :) I enjoyed it nonetheless!

Must've been some naming issue when I used the "Export All" setting on Godot, sorry for the confusion!

please include the .pck file in a .zip format for windows releases

Really fun and addictive!!

While it is rough around the edge I actually had a lot of fun playing this one. Addictive gameplay and a really satsifying feedback loop. And the backstory was funny too :)

(3 edits)


I don't understand, it has a mac zip file inside it?

Interesting! I like the concept a lot!! Only criticism I can give at the moment is that some colors are a bit too similar at a glance, like yellow cacti and green blocks. So thats a bit confusing, other than that great job!

This is how it looks on the windows port. Apart from the text being barely readable its quite cluttered, the game could do with some streamlining, as I dont really know what to do from the get-go...

It's like zombies ate my neighbours except with more cactuses and gore. Real nice!

How is this related to cactuses?

I think I beat the game? Level 3 doesn't feel finished since there is a long pathway to nothing in the middle of the level... And once I beat it the game froze. :(

Other than that, I love the art, the idea and the idea but it would really benefit from having a few levels introducing you to the abilities and then gradually getting harder, the jump from level 1 to level 2 is pretty high atm.

Would have loved some music too!! A bit boring when its so quiet...

Great looking, great sounding but not great feeling!
While the graphics and sounds leave little to be desired the core gameplay just was not entertaining enough. You need to think about how the player experiences your game, and doubly so for a jam game. I spent about 10 minutes on the first level (and I honestly dont know if there are any more) and I could get to about 4 points before getting caught. It's just not very engaging to sit around and wait for a guard to get to your cactus and escape. It would have benefitted from some dedicated level design and a clear goal for each level, rather than just getting points.

Hello! Thanks for playing our game! Seems like you fun with it! We're always happy to hear what people think, and we use it to improve ourselves. The last update for the game will be out soon and I hope you check back in a week or so to see it!

All the best, and thanks again!

Thank you so much for this video! Happy you found the game entertaining even though it still has a few kinks to be worked out. Your feedback is incredibly useful for us moving forward. We'll soon release a pretty big update that fixes a lot of things, however the mouse sensitivity is still pretty slow in that one.

Thanks again!

Thank you, happy to hear you enjoyed it as much as you did!

Hopefully you'll give the official 1.1 update a try when it's out (soon™) ! :--D

Thank you!

A hitmarker is a good idea, I will keep it in mind for the 1.1 release!

Happy you enjoyed our game.

PS: the menu loves you!