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Qordis Gloria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #54 | 3.070 | 3.500 |
Fun | #55 | 2.894 | 3.300 |
Controls | #60 | 2.982 | 3.400 |
Originality | #63 | 3.070 | 3.500 |
Audio | #63 | 2.631 | 3.000 |
Overall | #67 | 2.821 | 3.217 |
Graphics | #81 | 2.280 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
Arcade
Game Description
Help Qordis understand what happened to Gloria.
Source
Unsure
Discord Username
N/A
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Comments
This was a really heartfelt experience. 'Acceptance' really shocked me and I think I'll be coming back to this little experience again.
On the technical side, I really liked the choice of simple sprites and the sound design, the simplicity really made the game for me!
This was quite touching. I usually say what you can do to make it better, but I don't think there is a way to change how it's done without changing what it's saying.
Kinda reminds me of Thomas was alone. Very melancholy and cool experience. Mind if I ask how you did the drag and drop? Was that done with a control node?
I 'm happy that you thought my game was cool, thanks for playing. To answer your question, the drag and drop was created using an Area2D node along with mouse_entered and mouse_exited signals. I also made a custom input function to access the global mouse position and other variables to control the cursor shapes. The base node was a KinematicBody2D.
Wow ;( what a sad ending.
This game gave me Undertale vibes.
Thanks for making and sharing.
Yes, it is quite sad. Also, I understand why you would compare it to Undertale, I had the same feeling while making it. Thanks for playing my game!
Interesting game. I really liked that it keeps changing constantly. The music, simple graphics and texts resulted in a pretty strange mood (which I enjoyed :D )
Thanks for playing! I'm glad that you enjoyed this game.