Thank you for playing! I definitely see the potential for an undo functionality in the future.
fenchel
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I really love the presentation of this game, esp. the cat towers of course :D
The system also seem really interesting and unique (but I am not an expert in the tower defence genre), but for me it was also really hard to understand what's going on at first. A tutorial/more slower introduction of sytems might have been helpful, but for a jam that's hard to do (I also failed at that :D),
Wow, that was such a cool experience! At first I was a bit overwhelmed , but after a short ajusting period it was really fun to mentally map out the level based on the audio feedback. Maybe some audio indicators about the state of the battle would also be cool (like how far the enemies are away from the core) would be cool (I hope I haven't missed it), since I was mostly relying on visuals for that.
There seems an encoding issue with some of the text: on my system, the text-to-speach reads " ' " characters as "Euro trademark", so "I'm" became "I Euro trademark m" which made following the narration a bit difficult :D
Anyway, awesome work!
This game is really cool, definitely one of my favourites. Navigating the space with the telescope is a cool idea and fun to do and I love the UI design as well. Only the small font was maybe a bit hard to read sometimes.
For some reason, even though the game is set in the future, it made me feel a bit nostalgic for the old days of social media, when everything felt more weird and exciting and less commercial :D
Thank you for playing and your feedback. I think you are definitely right, I should made it more forgiving at the beginning. I am thinking about to change it that you get an energy bar everytime you use a sticker. That would make the mechanics more interconnected and more freedom on how to approach things and makes sure that you always at least have one bar when you respawn.
That's a really cool play on the theme. I don't know if the slippery character controls were part of the attended challange, but for me more precise movement would have made the game more enjoyable. I liked the puzzle-y process of figuring out where to place the blocks much more than the slippery platforming challenges :D
But yeah, cool game!
I really love the visuals, animation and music, especially the ending screen. It's just so charming :D
The only way for me to get to the ending was through spamming the space bar, which is probably really fitting, as in having to constantly, actively keeping up appearances in order to be accepted or 'get in' quickly. Well done, I like it a lot!
That was really interesting. I really liked the atmosphere created by the sound design and the clean visuals. But it was a bit difficult for me to focus on the text, since the bouncy ball always grabbed my attention away from it. Maybe it would work well with a voice-over narration? Anyway, great job!
Really cool. Didn't expect a VR game in this jam. I am not sure if its a problem on my side, or if it's a bug, but I had problems with the slow down - it activated on random times and not when I press the grip. Other than that it works great. Love the vaporwave vibe. Now I really want to check out VR development myself :D Awesome work!
Very interesting idea! Writing, art and especially music and sound design are really good.
The only thing I didn't like was the 'blip' when you loose the rhythm. I thought it was too harsh, because when it happens you get a lot of that sounds, stressing me even more out, which I think is not the intend of the game :D Maybe something softer would work or some kind of soft reset / center mechanic where you center yourself and get back into the rhythm on your own term.
Anyway, great entry!
Really cool. You manage to pull of the retro aesthetic really well.
But it's also really hard. Sometimes I got hit when I thought I would be safe, so for me at least it was a bit hard to 'feel' how generous the hitbox on the player is. Maybe a little feedback when you get hit would be helpful.
Anyway, great game, I will have another go :D
Pretty awesome game! Love the design of the robot. Really cool model and animations. Also the sound design is so satisfying.
I had two small issues: (1) the animation bugged out twice after I hit the corner of the platform. And (2) the Z key is in a inconvenient position on the German keyboard layout. A remapping function would help a lot :D
Anyway, great work!