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A jam submission

Resting GroundView game page

Explore a dark, mysterious place. [Godot Wild Jam #30]
Submitted by fenchel (@fenchel_) — 13 minutes, 34 seconds before the deadline
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Resting Ground's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#193.7503.750
Theme#313.6883.688
Graphics#353.5633.563
Overall#383.4063.406
Originality#393.5633.563
Controls#463.3133.313
Fun#712.5632.563

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
N/A

Game Description
Follow the heart beat. Explore a mysterious place from a forgotten past.

Source
unsure

Discord Username
p_m_@3160

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Comments

Submitted (2 edits)

I liked the atmosphere of the game. Creepy and mysterious.

I got lost in the maze and had no idea where to go. Kept walking. I only saw one sign. I also don't have headphones so that doesn't help much in venturing in the maze. Also, the lights did not illuminate much, just the ground.

Submitted

I got there... after walking around.. but I have to say I expected to find... something else

Good game

Submitted
Deleted 3 years ago
Developer(+1)

Thanks for your reply and I am really glad you made it through to the end! I am still thinking about ways to improve the cave labyrinth without taking away too much of the feeling of being lost and disoriented ... I am planning at least a little update after the jam, lets see if I will come up with something :)

Reading the Sandia Report the game was based on was a such a weird/eerie experience o.o I am really glad you got it and working there must have been quite interesting!

Submitted

I only managed to get to 300m from the target, then I got lost and couldn't get any closer :/

I like the low poly look and the atmosphere, it was keeping me on edge.

It was bright enough that I didn't really feel the need to use glowsticks. I only tried to throw a few down some vertical shafts, but they wouldn't fall, just stick to the wall :)

Developer(+1)

Thanks for playing! There are also symbols on the wall that should help you find your way through the cave labyrinth (the heart beat might lead you astray in the beginning). But yeah, I definitely had some troubles with the "glow stick physics" :D

Submitted

Interesting maze game. I do like the mechanic of using the heartbeat to find your way around. Unfortunately it was so dark it was hard to see even with the flashlight.

Developer(+1)

Yeah, I noticed too late that it might be a bit dark for some (most?) setups. I will definitely add some brightness settings/or add a bit more light, after the voting is over. Thanks for playing :)

Submitted

Cool game! Didn't manage to get the dark room, but the headphones were an awesome must. I usually have pretty great spatial awareness when playing games. Found myself a little disoriented with this, was a really nice, welcome feeling. Good job!

Developer(+1)

Cool, thanks for playing! I actually had to tone down the labyrinth quite a bit because almost no one testing it managed to get through it to the weird stuff I put at the end (myself included) :D

Submitted

Haha, the self test! Always a good one to get a feel for things. Great job :)