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Heptagram's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #20 | 3.410 | 3.467 |
Originality | #45 | 3.148 | 3.200 |
Accessibility | #49 | 2.623 | 2.667 |
Theme | #57 | 2.951 | 3.000 |
Overall | #62 | 2.689 | 2.733 |
Audio | #63 | 2.623 | 2.667 |
Graphics | #82 | 2.295 | 2.333 |
Fun | #83 | 1.771 | 1.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
Build a temple for a disconcerting cultist
Source
https://github.com/timeeeee/HeptagramTemple
Discord Username
timeeeee
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Comments
A cool game. The clicking to send workers felt a little repetitive, but I was definitely invested in the story. Unfortunately there were some issues: the viewport thing and tiny font size made it hard to see well. Also, the text advanced automatically which is bad for accessibility, especially when the advance speed is really fast.
(Timestamp 1:19:20)
There could be more to do and more variety in the background art, but the story was great, and I liked seeing the temple built a stone at a time. :)
It is a bit slow but I liked when the text came. Made me laugh
A really good baseline for something super fun! A few more mechanics that require you to plan around building would really make this game awesome!
Great job!
good atmosphere
Interesting game. The gameplay itself was a bit boring and slow, but the story was fun to read. The text kind of scrolled by a bit fast though, it was hard to keep up.
First off, I don't really know if I can rate the audio because that bug Godot has causes stuttering. I had to mute the tab because it was really bugging me.
Second, I guess clicker games aren't really my cup of tea so this game was pretty boring. Nothing to do but just alternate clicking things. The game could have been a lot shorter...
I did like the gradual reveal of the heptagram on the structure, though. That was pretty cool.
Interesting game. I fear I'm not 100% sure what's happening, but I played it until the end because I was waiting for some ending and found the idea interesting, with the intriguing music adding to it. I enjoyed it, interesting mechanics!