I played your game on my stream, but I was confused about the controls for attacking. Even when I pressed the attack button, it seemed like enemies didn't take damage :(
cmd16
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Such a cool idea! The art and visuals were so cute and they all fit together very well. The controls were super hard, but I assume that was by design. A great challenge! I did run into some bugs - the key remapping didn't work, and even after refreshing the page the game didn't reset properly. Anyway, this was a lot of fun! I didn't notice until after reading other people's comments that the pun changes every time, so I had fun refreshing and reading the puns!
Cool game! Smooth visuals (great shading and animations!) and solid gameplay mechanics. The only thing it's missing is audio. I'd totally play a physical card game version of this if it existed. I did run into a bug, though - if I can't play my card, there should be a way to draw (or a "game over" if that's what should happen when I can't play).
Great game! Satisfying audio and visuals, and solid level design. This game is also a good example of how even really simple animations (jellyfish movement, pearl collection) make the game feel way cooler. Would have liked to see more variety - new mechanics, other types of enemies, etc. Maybe that came later and I died too soon to see it. Regardless, I enjoyed your entry.
Controls took a while to get used to, but this was so much fun! Oh, to be a dolphin whirling through the water at breakneck speeds to intense, hyper music! There were some things in the menu I never figured out how to do (e.g., aerials). Also I just realized as I'm writing this, I completely missed the SHIFT control to shoot bubbles, oops! I gotta get better at reading descriptions. Never did figure out the second game mode. Wondering if it has to do with the fishing cat?
Simple, easy to understand mechanics, and fun minigames. Nice art. Excellent puns! I wish there was more audio to go along with this. Also, it felt like a lot of minigame time would be required before I could upgrade my stats enough to win the battles, but maybe it's just that I hit your game after I'd already been streaming for a couple hours so I had less patience lol. Anyway, cool game!
Fun! I love how each tower really fit the theme and had a unique ability based on what creature it was. Cool audio and visuals! Unfortunately, the balancing seemed to be off: I was getting lots of money and had no limit on the number of towers placed, so there were no constraints to challenge me. If you ever get around to updating the game post jam, I'd love to give it another go!
Cool game! I liked the visuals, including the background that moves. Appreciated the variety with multiple enemy types and the separation between diver and submarine. A new take on some classic platforming mechanics. Would have loved to see more audio, especially music and maybe a few more sfx, especially for things like getting hit.
This was fun! I had a hard time finding the right balance between too hard and too easy, but I'm sure if I spent some more time tweaking the settings I'd find the sweet spot. Lots of cool mechanics and I appreciated that there were conflicting properties (e.g., frogmen scared by the light, but fishlings are lured by the light). I don't think I saw all of the enemies, but I did get to experience a few. I really liked the audio and the visuals. Also, points for originality! I've played tower defense, but nothing quite like this.
Creative idea and fun gameplay! Not as hard as I was afraid it would be, but still a fun challenge. Excellent job with the tutorial. With a game this complex, a good tutorial is essential, and you nailed it. I found the controls to look around a bit confusing, but otherwise things felt pretty smooth. Loved the sfx! Cool visuals, too! The only thing missing assets-wise is music.