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A jam submission

NotTheHeroView game page

GodotWildJam - You are not the hero
Submitted by Wekepepew — 8 hours, 23 minutes before the deadline
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NotTheHero's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#563.1433.545
Controls#702.0952.364
Audio#721.9342.182
Fun#722.0952.364
Accessibility#742.0952.364
Graphics#772.2562.545
Overall#782.2912.584
Originality#812.4172.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3

Wildcards Used
N/A

Source
https://github.com/MichaelRijsdijk/GodotWIldJam

Game Description
You are a squire for the hero knight. Pick up all the loot!

Discord Username
N/A

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Comments

Submitted

Congrats on your first jam! Too bad you didn’t get to finish but good for submitting anyway. Seems like there is some potential here and you’ve got some ideas.

Submitted

Damn, after wave 90 it was starting to get so hectic that i actually really enjoyed it, got up to wave 1000 or so. All in all pretty fun

Developer

Haha! Nice dude! It was not planned for anyone to play that far, not even close... There was very little planning to begin with. Thanks for trying it! 

Submitted

Congratulations on your first itch.io game!! :D This game feels quite satisfying and it's got a nice 'rhythm' to it after a few minutes. I would have liked some more progression though, or maybe something to do with all the loot. I suspect maybe this was originally planned but not implemented :D I'm sure I filled up that chest several times over. Either way, thanks for posting!

Developer

thanks! It was indeed planned, but I couldn't fit it in my own schedule. I got the the point where I needed to create the level, add sounds, export and submit in about 1 hour:| 

Submitted

Congrats on your first submission! Ignoring the parts that were not implemented, the control felt a little bit floaty. On the one hand it was kind of fun going so fast in curves, on the other that might not work very well if it's about dodging enemies/collecting loot fast.

Developer

agreed, I had click to move at one point which felt alot better, but you would run into the chest all the time... I learned alot  and wanted to atleast have something submitable 

Submitted(+1)

Cool concept! I could see a finished prototype of this being really fun. Even though the lose state is not implemented, I still had a lot of fun dodging the enemies to grab loot. Fun game :D