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NotTheHero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 3.143 | 3.545 |
Controls | #70 | 2.095 | 2.364 |
Audio | #72 | 1.934 | 2.182 |
Fun | #72 | 2.095 | 2.364 |
Accessibility | #74 | 2.095 | 2.364 |
Graphics | #77 | 2.256 | 2.545 |
Overall | #78 | 2.291 | 2.584 |
Originality | #81 | 2.417 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3
Wildcards Used
N/A
Source
https://github.com/MichaelRijsdijk/GodotWIldJam
Game Description
You are a squire for the hero knight. Pick up all the loot!
Discord Username
N/A
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Comments
Congrats on your first jam! Too bad you didn’t get to finish but good for submitting anyway. Seems like there is some potential here and you’ve got some ideas.
Damn, after wave 90 it was starting to get so hectic that i actually really enjoyed it, got up to wave 1000 or so. All in all pretty fun
Haha! Nice dude! It was not planned for anyone to play that far, not even close... There was very little planning to begin with. Thanks for trying it!
Congratulations on your first itch.io game!! :D This game feels quite satisfying and it's got a nice 'rhythm' to it after a few minutes. I would have liked some more progression though, or maybe something to do with all the loot. I suspect maybe this was originally planned but not implemented :D I'm sure I filled up that chest several times over. Either way, thanks for posting!
thanks! It was indeed planned, but I couldn't fit it in my own schedule. I got the the point where I needed to create the level, add sounds, export and submit in about 1 hour:|
Congrats on your first submission! Ignoring the parts that were not implemented, the control felt a little bit floaty. On the one hand it was kind of fun going so fast in curves, on the other that might not work very well if it's about dodging enemies/collecting loot fast.
agreed, I had click to move at one point which felt alot better, but you would run into the chest all the time... I learned alot and wanted to atleast have something submitable
Cool concept! I could see a finished prototype of this being really fun. Even though the lose state is not implemented, I still had a lot of fun dodging the enemies to grab loot. Fun game :D