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Chance of Chivalry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 4.353 | 4.353 |
Controls | #21 | 3.353 | 3.353 |
Originality | #26 | 3.647 | 3.647 |
Overall | #28 | 3.252 | 3.252 |
Audio | #36 | 2.941 | 2.941 |
Accessibility | #36 | 2.765 | 2.765 |
Fun | #40 | 2.941 | 2.941 |
Graphics | #58 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3
Wildcards Used
N/A
Source
N/A
Game Description
Keep the hero away from the princess for as long as possible! Use walls, traps, and monsters to keep him away from the princess you've kidnapped!
Discord Username
Aptos: Aptoast#3705, Jorzante: N/A
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Comments
nice game.
Very nice concept :) The placement of the princess is very important :D Would be nice if you could see what the traps did to teleport the knight away but not lose walls so fast
The hero kept going to random places. Sometimes they would teleport to the princess from far away.
I liked the concept but felt like I did not have much impact/control over what would happen.
Felt very random and unable to strategize. Maybe can have some mechanics to allow more deterministic outcome for strategizing
Had fun playing this, altough it was a bit too random for my taste.
Nice game!
Was trying to block the hero as much as i can but he just kept pushing. maybe this is what the enemies felt hahaha.
Really unique game here.
Cheers!!!
It would be nice to have more way to block the hero. And yes, the hero's movement seems random
It is definitely interesting, but the knight's movement seems really random at times.
The hero's movement feels a little inconsistent sometimes, but otherwise, the gameplay was fun.
First time I skipped the instructions and was a bit confused.
After reading the instructions, I understood what I was supposed to do and had more fun playing.
It still did feel a bit random what the hero would do - sometimes it was a clear path towards the princess and they would first fight all the skeletons in the 'castle'
And at some point I had the hero cornered and could keep on "cheesing" them in there: https://www.dropbox.com/s/ur8r1vswcilc306/chance-of-civalry--cheese.mov?dl=0
Overall, nice concept, could use some more polish (like animations and maybe some tutorial or something).
Your game has a fun flow to it! It could have helped to have some way of displaying the hero's intent so that you could more effectively plan around them. It would also be cool to see more options for methods of blocking the hero, maybe letting the player place more varied types of obstacles! It's a pretty basic concept, but a neat idea for a puzzle.