Play game
CuteCarrotFarm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #38 | 3.130 | 4.200 |
Graphics | #40 | 2.981 | 4.000 |
Theme | #63 | 2.534 | 3.400 |
Overall | #68 | 1.895 | 2.543 |
Accessibility | #70 | 1.491 | 2.000 |
Controls | #74 | 0.894 | 1.200 |
Audio | #74 | 0.894 | 1.200 |
Fun | #74 | 1.342 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.2.3
Wildcards used
What's up doc
Game description
Grow space carrot for cute rabbit
Source
Yes
Discord username
ChaosbornArtInt#2482
Participation level (GWJ only)
First
Participation level across all jams
14 ludum dare
Leave a comment
Log in with itch.io to leave a comment.
Comments
An instruction blurb could help here 😅 But thanks to JestemStefan's helpful comment I was able to figure out what I'm supposed to do. Controlling the ship really was very difficult, it felt like that was the main challenge, and I ended up pressing the keys on my keyboard way harder than I was supposed to out of sheer desperation to make it stop spinning T_T
But that being said, it's a neat concept and the graphics really are quite nice. Every screen looks very polished and the effects are all great. If not for the control issues I would have a really fun time with this :D Thanks for submitting!
TBH the game is very hard to understand, but by trial and error I got it.
Once I spawned the ship and I spend some time on random stuff until I figure out you can push away the seed to grow it.
Ship control is very hard. It will definitely benefit from some damping for speed and rotation.
I have mixed feelings, but it's original and you even added coop mode? Nice.
Can I ask you to play my game and leave some feedback? See you in the comments and Thank you!
First of all, it's a good idea to zip the exe and pck file together so people using the Itch client can download and run the game properly. Secondly, I'm afraid I didn't really get this. I got as far as making a ship, but it was pretty difficult to control and I couldn't figure out how I was supposed to use it to generate more cute.
You know the rules of this jam say you need to provide a playable version for all three major platforms (or a web version). Apart from the rules, it also makes practical sense imho. It only takes a minute or two to create exports for other platforms, but it allows more people to play your game and provide feedback. I believe you might still be able to add other builds, if you contact the jam organizers.
Indeed, this is my mistake. I wrote the game on the weekend, until the end of accepting applications. I didn't have time to do the tutorial, and I managed to build only one version. Sorry.