Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Evodevo II: Enhanced EditionView game page

Odd jobs... in space!
Submitted by JohnGabrielUK — 4 minutes, 11 seconds before the deadline
Add to collection

Play game

Evodevo II: Enhanced Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#23.8003.800
Overall#43.7433.743
Audio#43.9503.950
Fun#73.7003.700
Graphics#94.0504.050
Controls#163.2503.250
Theme#204.0504.050
Originality#263.4003.400

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.3.2

Wildcards used
None

Game description
Fly your ship in zero gravity, dock with parts floating in space, and complete a variety of objectives!

Source
Yes

Discord username
JohnGabrielUK

Participation level (GWJ only)
Too many to count!

Participation level across all jams
See above.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Damn, absolutely amazing...i dont understand how you had the time to create such a fully-fledged game, but good job. Although i myself couldn't complete the full game.

Submitted (1 edit) (+1)

Quality of this game is really high. Like in the end I liked basically everything about it.

I like how game teaches me everything step by step.
Lvl1. Thought me how to control the ship and that it's not easy so you need to get some skill
Lvl2. Thought me about docking and shooting
Lvl3. Thought me that I can use weapons to change direction and basics of combat before fight with real enemies.
Lvl4. Put to the test what you learned about controlling the ship
Lvl5. Test all your skill together. Awesome!

I really feel like no part of the game is random choice and everything is done with intention.

If you would like some feedback for final touches then:

 - At first I was annoyed that there is no "Slow down" button, but it wasn't an issue when I got used to it. Maybe consider adding Assist mode with inertia dampeners to help those who had hard time controlling the ship.

- Death by colliding with wall is based on speed it seems. I would add an angle of impact to equation, because hitting a wall at 1 degree angle while flying fast will do almost no damage to the ship while flying ship slow and hitting it at 90 will do some serious damage.

- hmmm.... Add more missions! :D

Very nice job and great game! Your skills always amaze me. I'm sure you worked hard to get to this level!

Submitted(+1)

This was such a nice experience, a very well crafted game (as usual).

I really appreciated the rebindable controls, as this wouldn’t have been playable for me otherwise.

Submitted

Lovely graphics and sound!! The overall level of polish is very impressive considering the time constraints!! The controls felt a bit twitchy and frustrating at times, but that's part of the challenge (for the player) for this type of game I guess. I wish the weapons would latch on to the ship a bit more easily.

Submitted(+1)

Beautiful game! The small details definitely enhance the game quite a lot, such as the simple details of the engine and jam logos before the title screen, and even the elevator music in the pause menu! That last one got me laughing when it happened! Amazing!

Some minor issues, and these may be down to my personal preferences, but…

  • Collisions sometimes felt… off. For instance, in the first level, there were times my ship and an asteroid overlapped, but other times I’d collide with the asteroid even though there looked to be quite a bit of space between.
  • The ship seems to have a very slow turn. Not sure if this is upgradable later, but it did get to me at times.
  • In the second stage, I was drifting to the edge of the map, and, as I was doing so, arrows appeared pointing towards the edges. In level one, this indicated I should go in this direction, so, in level 2, I did just that, and I failed. If these arrows are intended as indication warnings, perhaps the icon used should be changed to be more of a warning logo than arrows
  • In the third stage… and this one may be very hair splitting, but… the level description does warn me not to get close to the mines, but doesn’t actually say the mines are proximity mines. This caught me off guard as a mine exploded and killed me while I was still some distance away (at least I thought I was)
  • When I was exiting out of the game, I noticed that I was taken to the engine and jam logos and not directly to the main menu. I think it might be a little better, when going to the menu from within the game, it goes directly to the main menu. Those logos (while very well made) should only appear when starting the game up for the first time.

Over all, like I said, most of my “issues” can be boiled down to my personal preference, but wanted to share them. Again, beautiful game!

Submitted(+1)

Very impressive presentation. Especially the audio design is really athomspheric and intense. And the UI design is very slick. Really impressive for a game jam game. I also really liked the slow and methodological gameplay. I was on the edge all the time. But sometimes the collisions seemed a bit wonky and the bomb level was too difficult in my opinion (the only one that was really frustrating). Other than that, awesome job!

Submitted(+1)

As always great game, though maybe a little too tough for me. I can definitely feel the polish that went into this from the GMTK, worthy of the enhanced name :D

Submitted(+1)

Really enjoy the mood, the intro sets the tone imediately with that sombre tune, and graphically i particularilly liked the way you rendered space with the sorta misty look and the game overall feels really polished 

That said while i liked the controls as well i feel that they have a small issue in that you can't slow down once launched unless you turn around and slow down with the main or side thrusters, and this feels a bit odd, i think this could be improved if you either added retro thrusters on the front bound to the up key, or have a sort of dedicated key to fire all thrusters to stabilize (i was thinking something a bit like in SPAZ in case i didn't explain it all that well ^^')

The docking mechanic isn't all that clear at first but once i got it figured out i had fun with the pod retrieval and weapons attachements :)

Submitted(+1)

What a nice and polished game. Loved the fact you lose forward thrust when you connect your ship to the current objective. Controls are hard but fair and actually pretty tight. Congratulations.

Submitted(+1)

I loved the ambiance and all your game intro/menu. Very well made. The controls were quite nice but I failed the first mission twice because I didn't bring the escape pod. I tried pushing out of the map before myself but no luck. Did I miss something?

Developer

You need to dock with the pod before you leave by connecting one of your three ports (the bright silver bits) with the one on the pod.

Submitted

Ok , It got it now! It's quite fun! The bomb level is very hard compared to the previous ones

Submitted

Nice game. The controls are a bit hard for me, and I didn't manage to fire with the spacebar. Nice presentation. Congrats!

Submitted(+1)

I love everything about this game

Submitted(+1)

Played this once again and it is indeed an enhanced edition. Still difficult though, though less punishing I think, given that we don't explode if we don't bump into the asteroids too hard.