Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Space ExplorerView game page

Game about space exploration where your goal is to find mysterious "Planet X".
Submitted by Pichi Dev (@pichiDev) — 10 hours, 6 minutes before the deadline

Play game

Space Explorer's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#422.6752.889
Audio#432.3662.556
Accessibility#471.9552.111
Fun#482.2632.444
Overall#482.2042.381
Theme#542.0572.222
Controls#551.8522.000
Graphics#562.2632.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3

Wildcards Used
None

Game Description
Game about exploring the space.

Source
https://github.com/Pichi00/GodotWildJam35

Discord Username
Pichi00#7511

Participation level (GWJ only)
My third time participating.

Participation level across all jams
My third game jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Well it's a cool idea you got there and actually everything was fine with me, except the movement...was never really a fan of that kind of movement, its just too hard to move normally or to actually try to defeat a horde of enemies!

Submitted(+1)

I like the concept of discovering planets but the separation of steering and moving made it hard for me to aim.

Submitted(+1)

Fun idea! I found the aim a little difficult, but it was still a good experience. :)  Well done!

Developer

Thank you :>

Submitted(+1)

I think the idea is fun, but the execution is at times a little rough.

I find it pretty difficult to control the ship in such a way that I can destroy the enemy ships but not take damage in return. Some kind of 'barrel roll' or 'quick turn-around' mechanic might help. A little bit of aim-assist would also help, e.g. when turning favor snapping to a rotation which aligns with an enemy ship if it's less than x-degrees off. Lining up accurately with keyboard keys is really hard. At some point I just started running away from enemies and only scan planets. And it's a personal choice, but I would have also liked to be able to hold down the fire button for repeated shots.

I think the game could use more feedback or explanation. When I discover a planet, I get a journal entry and some coin, but I don't know what either mean. Can I read the journal? Is it just a message? Are the coins just a high score? Or do I spend them on that upgrade I need? Where would I do that? Or do I need a certain amount and automatically get the upgrade?


Developer

Thank you for your feedback. It's valuable for me especially because I want to to develop this project after the jam.

 I'm aware that gameplay is not perfect yet and I believe that implementing some of your ideas will improve it :D

Submitted(+1)

You're welcome, good luck!