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A Byte-sized Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #10 | 3.500 | 3.500 |
Originality | #10 | 3.857 | 3.857 |
Fun | #15 | 3.429 | 3.429 |
Controls | #17 | 3.357 | 3.357 |
Accessibility | #20 | 2.929 | 2.929 |
Overall | #27 | 3.020 | 3.020 |
Graphics | #38 | 2.786 | 2.786 |
Audio | #62 | 1.286 | 1.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.2.stable.official
Wildcards Used
None
Game Description
In this game you're a robot, looking for a lost ancient technology. But you got lost yourself! Find your way out, with or without the artifact.
Source
Probably after I clean it up and finish it (after the jam)
Discord Username
PhindieGames
Participation level (GWJ only)
Fifth entry (29, 30, 32, 33)
Participation level across all jams
Did less than five jams outside of GWJ, mostly with other frameworks.
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Comments
This was a fun little adventure, it would have been so much better with at least some sounds or a bgm. Now, I dont know if it was intentional or not, but I definitely thought the traps killed you, but instead they just staggered the player, so it kinda removed the whole, dodge the traps concept.
Thanks for the feedback :)
Unfortunately I had very little time to work on the game this jam. I was still planning to at least add some bgm/sfx but to make matters worse, my PC started crashing in the last two hours or so before the deadline. The traps were sometimes hard to dodge if you don't know where the boulder is going to come from beforehand. Unfortunately I did not have the time to implement clear signaling, and without it I felt it would mostly feel bad/unfair to the player if they got a real penalty for getting hit. So instead I went with a time penalty, which is only a minor inconvenience and also gets reflected in your end screen.
Rearranging the rooms to get to each target made for some clever puzzles - nice work!
Thank you!
Nice entry. It's such a simple and solid game. I think there's something fun about mechanics like this that are super easy to figure out - Especially during game jams. I think that you could improve it by adding indicators on where the boulders would come from so that it gives the player less surprises.
Thanks for the kind words :) That's definitely something I would have liked to add, unfortunately I was very constrained and I compromised by making the penalty very forgiving (and hopefully even somewhat fun :) )
Great idea! I really liked the slide puzzle mechanic! The traps take some getting used to but the game is quite forgiving.
Solid job for a jam game and definitely potential for more!
I had very little time so it was a deliberate choice to make the traps so forgiving :) That way it wasn't so bad if sometimes the game felt unfair, so I didn't need to playtest/tune it as much.
The base gameplay is solid (zoom out, slider), but the overall game would have deserved more time and polish. For example, some traps can be hard to avoid if you do not know them. Thanks for the game :)
Definitely agree! It's one reason I made the penalty for being hit so forgiving. Unfortunately I did not have much time this jam :(
This was full of surprises! I enjoyed the addition of the switch in the middle, and the use of the slider puzzle. I had fun! Thanks for sharing.
Thanks! Glad you enjoyed it :)
I'm not good at those slider puzzles too, but I appreciate the idea.
I'm terrible at slider puzzles, so this game beat my ass.
My brain exploded once I reached the switch in the middle, great game!
That was the feeling I was hoping to deliver with the mid-game surprise! :)
This is awesome - great sliding puzzle mechanic.
Shoutout to LAMP.
The level moving mechanic was a nice surprise!