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Lost AI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #11 | 3.273 | 3.273 |
Fun | #13 | 3.455 | 3.455 |
Graphics | #16 | 3.727 | 3.727 |
Theme | #17 | 3.273 | 3.273 |
Overall | #17 | 3.312 | 3.312 |
Controls | #18 | 3.273 | 3.273 |
Originality | #20 | 3.455 | 3.455 |
Audio | #34 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3
Wildcards Used
None
Game Description
You investigate a facility that has gone silent
Source
No
Discord Username
mkhoi#2278
Participation level (GWJ only)
This is my fourth time participating
Participation level across all jams
This is my fifth jam
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Comments
Damn, it felt very nice to play, very smooth. With some sort of a bgm it would have been a really great game!
Also 1 notice, i didnt like how enemies and their corpses always overlapped the player.
Thanks for your feedback!
Nice game! I liked the art style, it was fun, and it was pretty challenging.
The sound effects were good, but there just wasn't enough. The enemies' sounds for dying and discovering the player are the same. I once thought that another robot had discovered me when it was actually just the death sound of the one I had killed :)
It would have been nice if there were some sounds for footsteps and doors.
There were a few bugs. There was a set of double doors where I could only open the left one.
There were one or two times where enemies were walking next to walls and the walls were rendering in front of them, making it look like they were half underneath the wall (I'm not sure if I explained that well, but it probably has something to do with the z index of the sprites)
One last thing I wanted to mention. I found it strange that enemies would detect me even if I was in a completely different room. Sometimes enemies would see me even if the room I was in wasn't adjacent to the room they were in.
Overall, this was a very well made game! Thanks for submitting!
Thanks for your feedback! I will try to fix some of the problems you mentioned after the jam
The sound effects and story were good. Made it feel a bit like a horror game. The art style also added a nice charm to the game. Good controls.
The camera was a bit nauseating if I move from various directions rapidly. I liked the reloading mechanic, but it made it hard to fight more than one enemy at a time. It is too slow and the enemies are fast that by the time I finish reloading I am dead. It does add a bit of strategy, though.
Overall, a fun and difficult game.
Thanks for playing and reviewing the game!
I like the graphics, however the pace is too slow to my taste. Also, it feels like I'm going to die whenever there are more than 2 enemies because it takes a lot of hits to kill one enemy. I'd suggest reducing the health of an enemy and adding more of them :D
Otherwise, it would do good to spend more time on details such as hit feedback on enemies and sound effects as that can add a lot to a game.
Thanks for the entry, I'm glad there are 2D shooters :)
Thanks! I'll balance the game after the voting period ends
The concept and the atmosphere were really engaging at first, however the combat really needs some fine-tuning and balancing (I think especially of reloading the gun when being flanked). It was challenging, but I definitely think that this was a strong entry. Good job!
Thanks a lot for the feedback!
I was hooked at first by the atmosphere and story but gave up in the second level since the enemies were to hard for me.
Thanks for playing the game! I'll try to balance it after the voting period ends
Personally not a Shooter-Game-Guy but still enjoyed the atmosphere and the art style.
I'm glad that you enjoyed it!