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Bloodstream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #15 | 3.500 | 3.500 |
Theme | #36 | 3.250 | 3.250 |
Accessibility | #38 | 2.750 | 2.750 |
Graphics | #46 | 2.917 | 2.917 |
Fun | #46 | 2.500 | 2.500 |
Overall | #47 | 2.702 | 2.702 |
Originality | #54 | 2.750 | 2.750 |
Audio | #70 | 1.250 | 1.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.2
Wildcards Used
None
Game Description
Kill the rogue blood cells before they burst and spread!
Source
yep
Discord Username
JustinD#2373
Participation Level (GWJ only)
Yes, my first Godot Wild Jam
Participation Level across all Jams
Yes, my first jam of any kind, plus my first time making a game (outside of tutorials)!
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Comments
Nice simple game. I think it's a great idea for a jam.
I actually really enjoyed the particles/spritework you did for the ship trails. Cool detail. I think it would've been nice to have juicy sound effects. And more time to get to the blood cells. Solid submission overall.
Cool game. It could use some sound effects, and it seemed like sometimes the random spawning made it impossible to reach some of the cells in time.
The game was fun although I think it'd benefit from having sounds and more visual effects. Also yeah i got the same thing as Cheese Kittea.
I'm not sure if this is a bug or not but I had killed all of the rogue blood cells before they burst and no new ones appeared and then the game was over and I wasn't sure if it was because I failed or not