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Sun Dialer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 4.357 | 4.357 |
Theme | #22 | 3.643 | 3.643 |
Controls | #22 | 3.214 | 3.214 |
Overall | #27 | 3.163 | 3.163 |
Graphics | #30 | 3.071 | 3.071 |
Audio | #31 | 3.000 | 3.000 |
Accessibility | #37 | 2.571 | 2.571 |
Fun | #48 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3
Wildcards Used
none
Game Description
3x3 sliding title game with resource management
How does your game tie into the theme?
you are using solar power to run a city
Source
i am not sure what this means
Discord Username
Esid#4900
Participation Level (GWJ Only)
yes first time
Participation Level across all Jams
3x3 sliding title game with resource management
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Comments
Managed to get 91, and 92. On the second play I thought I had a good strat as I wasn't losing any life. Then boom it was gone in about a second! Feels like there is a good mechanic there but by your own admission it needs balancing, and maybe a tutorial. :)
thanks, and I really do wish i figured out the balance bugs because when I was play testing the games, it would be over too soon or drag on for too long. The craziest part, is this was the most balanced I could get it.
Nice looking game
Tho it really needs a tutorial, i feel very lost idk what does what and why and so
I agree. My original plan was to make a one page tutorial on each building, but ran out time and instead threw a quick blurbs into the description instead (those descriptions could have also been better).
I really liked the music and the gameplay, although it is a bit hard to read the text and differentiate the buildings.
I liked the gameboy feel and the music here! Not sure I was very good at the game though :D
Thanks and to be honest, the difficulty curve seemed way higher than I would have liked by the time I had finish making it.
Original idea!