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A jam submission

A Game A Week 3 - Godot Wild jam #38: Calculated GreennessView game page

Submitted by SpaghettiLord — 16 hours, 22 minutes before the deadline
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A Game A Week 3 - Godot Wild jam #38: Calculated Greenness's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#104.1114.111
Accessibility#312.7782.778
Fun#342.8892.889
Overall#402.8332.833
Controls#402.7782.778
Originality#413.0563.056
Graphics#452.8332.833
Audio#601.3891.389

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3.4

Wildcards Used
0

Game Description
You try to balance the profit and the eco-friendliness!

How does your game tie into the theme?
I try to make a game where players aim to become more eco-friendly, make a solarpunk society but still have to consider other factors such as profit and resource.

Source
Why not?

Discord Username
SpaghettiMan#7841

Participation Level (GWJ Only)
3rd GWJ

Participation Level across all Jams
4

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Comments

Submitted

People already left their thoughts so I'll talk about other stuff. I quite like these place around the planet games, with a bit more variety would be great. I'd recommend building a news system and events that alter gameplay like in Plague Inc.

Overall nice game

Developer(+1)

Thank you! That would definitely make the game a lot more interesting and the periods between waiting to have enough money much less boring!

Submitted

As it turns out, it's actually pretty easy being green.

Developer

Haha! Thanks for playing the game! At the end of my production I actually found it to be quite easy too since the score was money + 2*green, but I didnt want to change it because I felt like if I changed that it would stray fro mthe theme a bit, but yeah, more balance is definitely needed!

Submitted(+1)

I enjoyed the game - attached is my score - I struggled a bit at first to get the hang of placing things, but soon got the hang of it. I definitely think this game could be more scalable as others have said. Maybe adding time for building construction or something, can definitely see potential there.

Overall a nice game :)

Submitted

Has potential! It needs some balancing and the time limit is great for the jam and a sense of urgency. But I feel it could also work in a bigger game where there is no time limit (or time limit for stages of some sort) and you just keep building and growing.

Well done!

Developer

Thanks for playing! A mode like that should have definitely be included!

Submitted

Really fits the concept well.  On restart the game keeps you old score.

Developer

Thanks a lot! I totally forgot to reset that!

Submitted(+1)

I put up a lot of buildings to make the earth green.

The score was 2470.

It's a nice game!

Submitted

Took me a while to figure out that controls (for example there was no feedback when I couldn't afford something). But once I got that hang of it I enjoyed playing. Managed to get 3609 + 2 * 3700! Well done on "a game a week", let's see what week 4 brings. :)

Submitted

Took me a while to figure out that controls (for example there was no feedback when I couldn't afford something). But once I got that hang of it I enjoyed playing. Managed to get 3609 + 2 * 3700! Well done on "a game a week", let's see what week 4 brings. :)

Developer

Thanks for playing! I totally forgot to add the feedback for not enough money, sorry! Tbh, I am still wondering about doing week 4 because I have midterm exams in school this week. Although it happens quite soon in the week so I will still try to make it with the days after.

Submitted(+1)

I like where this is going! Fun and easy to play!

Submitted

Cool concept that has a lot of potential. :)

Developer

Thanks! This was actually very inspired by a game of BlackThornProd!

This is his game: 

Submitted

Hey

nice game!

the only problem is that it is not balanced

You see

All buildings produce money only building 1&2 produce green

which makes building 4 pretty much useless (no reason to put it)

What I did was:

put building 3 to save for building 1

after that replace bit by bit building 3 with 1

finally spam building 2 as much as possible in the time limit

Developer

Thanks for the reply and for playing the game! I actually got the same complaint that Building 2 was  Overpowered and they just spammed it. I thought I could make Building 4 and others more relevant by changing the stats and changing the size. However now that it has gotten to this point, perhaps the decision of having it was a basic flaw in the beginning. Again, thanks a lot for playing!