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The Great Inversion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #16 | 3.417 | 3.778 |
Controls | #20 | 2.714 | 3.000 |
Theme | #25 | 2.814 | 3.111 |
Accessibility | #26 | 2.513 | 2.778 |
Overall | #27 | 2.484 | 2.746 |
Fun | #28 | 2.312 | 2.556 |
Audio | #28 | 1.809 | 2.000 |
Graphics | #32 | 1.809 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4
Wildcards Used
Prithee Speak, Kids these days
Game Description
The fabric of reality is inverting, prepare yourself for The Great Inversion!
How does your game tie into the theme?
Player is able to invert meaning in reality, including existence itself.
Source
No
Discord Username
N/A
Participation Level (GWJ Only)
First time participating!
Participation Level across all Jams
First game jam!
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Comments
Got it working in Chrome by enabling some experimental WebGL support. It still didn't work stable (sometimes it reacted to the keyboard, sometimes it did not, very strange!)
The game idea is very original. It's telling a story but also combining action sequences with a more common platform style. I like the visual effects.. as the fog on the main screen or seen through the window ... or that explosion animation shaking the whole frame. I liked the story and wished it was developing further... but well limited time... and maybe you had to learn a lot about how to work with Godot within that time (as I had to). Hope to see you again in some other Godot Wild Jams!
I had some issues myself with the HTML5 export, when directly let Godot package it as a ZIP file. I later chose normal export and then zipped it manually. That worked. I also got an error about "API mismatch" - so this might be the issue. Or you might want to try a different/stable Godot version (3.3.3). Hope that helps.
I unfortunately don't get further than "YOU: another boring day". And yes, that's indeed very boring then... 😉
Still waiting for the inversion to happen... 😥
Seem there is something wrong with the export that prevents Mono scripting from working. It doesn't work in Chrome (WebGL not available) and the below messages from the Developer Console is from a freshly updated Firefox 94.0.2 (64-Bit) running on Windows 10. Some friend said it would work with his Mac. But, I've no Mac available for testing...
That was original! I'm a big fan of meta stuff and so of your invert the meaning of everything!
As other have pointed it out, the game was quite short and I'd like to see more :)
A bit short but it means I would have wanted more :)
This was fun xD
I like the idea! I do feel like I played through the tutorial of a game, but I did enjoy the story telling and dialog :D