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It's Christmas Eve and You Still Haven't Prepared for the Party's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #20 | 3.223 | 3.636 |
Theme | #21 | 3.465 | 3.909 |
Graphics | #26 | 3.304 | 3.727 |
Audio | #28 | 2.982 | 3.364 |
Overall | #32 | 2.924 | 3.299 |
Accessibility | #32 | 2.659 | 3.000 |
Controls | #38 | 2.498 | 2.818 |
Fun | #43 | 2.337 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.3.3.stable.official
Wildcards Used
None
Game Description
A point-and-click adventure where you make severely overdue preparations for Christmas.
How does your game tie into the theme?
It's relaxed, and it gets "cozier" as you progress.
Source
No thanks.
Discord Username
FriedChitin
Participation Level (GWJ Only)
I've participated in one other GWJ besides this one. The 35th one to be specific.
Participation Level across all Jams
This is my 2nd ever game jam. The first one was GWJ #35.
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Comments
Awesome love seeing 3D games from Godot, chopping the wood is a bit hard!
Thanks! The graphics are pre-rendered images made in blender. Yeah, I should have explained how the chopping wood game works. There are 3 stages, with each stage getting faster, and every time you miss, you go back one stage.
Hey nice entry overall! We don’t see point-and-click games that often though they tend to be a good fit for a jam.
Some remarks:
Thanks for your observations!
Honestly, I wasn't thinking about the positioning of the audio, I just created AudioPlayer2D nodes and they started in the top left corner of the screen. It didn't occur to me that that would affect the sound.
I just went back in to see what you mentioned about the two credits buttons. Turns out, when I duplicated the credits button to make the how-to-play button, I forgot to change some code that was from the credits button. So, the first time you exit the how-to-play page, it switches the name on the button to "credits".
Sorry about the logs mini game, I should have made it more clear how it works. So, there are three stages, and the timing gets faster each time. Every time you miss, you go back one stage. It doesn't make a lot of sense realistically but I wanted to make sure it was challenging.
Yes, the art is pre-rendered. I chose it for two main reasons. First, 2D is much simpler to work with, and second, I thought it would be an interesting style.
I hope this answered your questions. Thanks for taking the time to write down all of these notes, it helps a lot!
Oh if you want audio that’s not spatialized at all there is “AudioStreamPlayer”, without 2D or 3D at the end. Useful for background music, voice lines for the character’s thoughts, …
I see for the logs, I didn’t get through because I didn’t really focus on not making mistakes, just trying to chop wood fast.
Thanks! I never knew that. I'll have to go back later and fix some of this stuff.
Amazing job. Felt like a classic point and click adventure. Was it done in 3d? Or was it pre-rendered?
Thanks! Glad you enjoyed it. The graphics are pre-rendered environments designed in blender. I exported the animations as sequences of images and loaded them into animated sprites.
The art is really good and the animations were smooth. I especially liked the whoosh effect when the player turns their head. good job, it was very cozy!
Thanks! Glad you liked it!
I think it is a bit wired with 3D art and point'n'click adventure. It feels wrong. Maybe it is be who are bit to old for those fanzy 3d artwork
Thanks for the feedback! I'll have to keep that in mind next time I try anything like this.