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What are your top lessons Learned?

A topic by KillerX created Mar 21, 2022 Views: 111 Replies: 2
Viewing posts 1 to 3
Submitted(+1)

Our lessons learned: 

  1. Create web exports (From our first GWJ). 
  2. Test early with a large number of game items that you ultimately intend to have in the shipped game.  Their positioning/sizing isn't that important during development, but the number of items is. It is stressful and hard to diagnose performance issues. (This GWJ).
Submitted

Another great piece of advice we got from a comment on our submission page is not to use the ESC key for anything when releasing a web export. The ESC key exits full screen when in the browser.

Submitted

make sure you test your exports