Dang, I died! But I think I lasted a while.
I would suggest doing an HTML5 build next time, I think you'll get many more players. At least that's what's happened to me in the past. :)
Congrats on completing your first GWJ.
Criteria | Rank | Score* | Raw Score |
Audio | #60 | 2.008 | 2.750 |
Controls | #63 | 1.917 | 2.625 |
Fun | #63 | 1.734 | 2.375 |
Theme | #65 | 1.734 | 2.375 |
Graphics | #65 | 1.917 | 2.625 |
Accessibility | #66 | 1.552 | 2.125 |
Originality | #66 | 1.917 | 2.625 |
Overall | #66 | 1.826 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
No health bar
Game Description
You dodge things :)
How does your game tie into the theme?
Gardens are kind of fragile places when you thing about it i guess, there's a few small plants that you could easily step on if they weren't on pots
Source(s)
N/A
Discord Username
Pinwi#0290
Participation Level (GWJ Only)
This is my first actually
Dang, I died! But I think I lasted a while.
I would suggest doing an HTML5 build next time, I think you'll get many more players. At least that's what's happened to me in the past. :)
Congrats on completing your first GWJ.
nice little game! and congrats on submitting your first godot wild jam game! :)
one idea that could've made this just slightly more fun (in my opinion, anyways), would be to add a timer with some sort of high score, so that you could replay with an objectif to beat your previous time.
well done!
Generally good! I recommend adding WASD controls as well, as without it, I had a much harder time playing (my arrow keys are on opposite sides of my keyboard :P). But in general I liked the music, graphics were cute, and it had an interesting concept. I'd probably make it so the player can't venture outside the visible area as one way to improve it, as well, as I was able to get lost.
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