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Seeker of light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #6 | 3.429 | 3.429 |
Controls | #12 | 3.410 | 3.538 |
Graphics | #20 | 3.714 | 3.714 |
Originality | #28 | 3.143 | 3.143 |
Fun | #31 | 3.039 | 3.154 |
Theme | #35 | 3.214 | 3.214 |
Overall | #37 | 2.947 | 3.058 |
Audio | #63 | 1.214 | 1.214 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 3.4.4 Stable
Wildcards Used
Fear of the dark
Game Description
Do not become consumed by darkness! collect orbs to defeat the enemy.
How does your game tie into the theme?
orbs of light prevent you from a horrible end!
Source(s)
N/A
Discord Username
Salvak#0849
Participation Level (GWJ Only)
2
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Comments
The characters are so cute! It's a simple concept implemented well. Would be nice to see what else you were planning.
thanks for the kind comments! We had a combat system planned as well as a few cut scene/narrative driven story. hard to fit it in one week of development haha. There was a chance we could have pulled it off but spent too much time playing with the art. Who knows. we might finish it.
I love the character design! Good job!
thank you =)
Love the atmosphere and the control feels great! Running past enemies is simple and fun.
It was a little bit weird at first since neemies are everywhere and they can track you through walls ata long distance, but it was great to be dodging enemies and running past them.
Thanks for the feedback =). Yea they should not track through walls though. must be a bug I will have to hunt down. Basically the ai will roam around randomly until they have a clear line of sight to the player... then they move to the last known position until they see the player again.
it was a hacky/cheap way to do pathfinding without doing pathfinding.
Wholesome entry and clean art! I liked juking the enemies
Fun game. Those shadow people move fast! I had to learn how to get them to chase me to clear out a path to the orbs.