Play game
GWJ#46: Jumping Orb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #7 | 4.000 | 4.000 |
Fun | #27 | 3.313 | 3.313 |
Theme | #31 | 3.500 | 3.500 |
Overall | #32 | 3.071 | 3.071 |
Accessibility | #33 | 2.875 | 2.875 |
Controls | #34 | 2.875 | 2.875 |
Audio | #37 | 2.875 | 2.875 |
Graphics | #58 | 2.063 | 2.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
N/A
Game Description
You're a square that can not jump, helping out an orb in a mutually benefitial relationship. He get the love of his life, while you gets to jump.
How does your game tie into the theme?
You are friends with an orb to get an orb, coexisting with an orb, helping them after an orb-obsessed wizard screwed them.
Source(s)
Wait a bit, will update....I need to sleep now
Discord Username
60F-SpaghettiMan#7841
Participation Level (GWJ Only)
7
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very interesting concept!
Thanks for playing!
Nice concept, I enjoyed playing it. Could be polished a bit.
I have 2 suggestions:
1. Keep the bubbles after reset (r) - Or maybe just the ghost - it will make it easier to keep track of the bubbles positions.
2. Don't tell me how to solve the puzzle - let me find the solution by myself (things like "Right Here!" or "Red lies").
Well done;
First of all thanks for playing!
Yeah I really should have thought about keeping the bubbles after reseting, a friend told me the exact same thing yesterday too. So I'll put that in as fast as i can after jam
And yeah I suppose I shouldn't have done the texts like that after all. It was just that since my games have never had much on the narrative side so I wanted to jam it in, which yeahh...wasn't great. Thanks for bringing that to my notice!
My pleasure. Jam is a good place to try things out.
I like games where there is a setup phase, then a play phase. Removing the jump ability is a good way of doing this! Controls were a little tough for me (the bubble popping and movement all happens very quickly), as well as not being able to see the entire level. :) Nice work, hope you continue it. 👍
Thanks for playing! Also yeah, I'l ldefinitely work on this more after jam.
I loved the originality on this submission, having to preplan jumps is such a neat idea. I had to give up on the spike fall level, but it was fun!
Thanks for playing <3 yeah sorry, that lvl was way too hard
A neat little idea, this one! I'm afraid level seven got the better of me. Being able to zoom the camera out would have been a welcome feature.
Thanks for playing! Yeah you're definitely spot on with that, I'll add it post jam.
Also yeah, I really should have done more playtesting, especially that lvl7.
Wow! a very unique puzzle game that requires less raging but more planning. The game is fun regardless of the simple graphics. The only downside I think is that the direction keys are a bit too sensitive when placing circles.
Thanks for playing, yeah you're right, the pre-play camera defintiely does need some changes.
Got stuck on level 7, what a fun puzzle game! I like the peculiar bubble jump mechanic a lot, very original.
Wow what a unique mechanic! Deciding where you would jump before playing the level is very cool. I found it to be quite difficult. The angles are quite punishing.
Thank you for playing! To be honest, I stumbled across that mechanic by total accident when I accidentally deleted the jump keybind in the script :v.
And yeah, I didnt not have other people playtesting this time so the levels might have been too hard/unintuitive, especially lvl 3 and 7. Still, thanks a lot for playing!