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13 Days with the Zombs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #12 | 3.500 | 3.500 |
Audio | #17 | 3.357 | 3.357 |
Accessibility | #24 | 2.929 | 2.929 |
Fun | #27 | 3.000 | 3.000 |
Graphics | #27 | 3.286 | 3.286 |
Overall | #33 | 2.980 | 2.980 |
Originality | #46 | 2.429 | 2.429 |
Theme | #51 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Not Another Platformer
Game Description
"13 Days with the Zombs" is a zombie survival game made for the Godot Wild Game Jam. where you have to fend off zombies as they're coming into your cabin. Use your arsenal of weapons to survive!
How does your game tie into the theme?
The zombies (are supposed to) get stronger each night as the moon grows bigger until it reaches the "blood moon"!
Source(s)
N/A
Discord Username
JakeTheSnake#3571, Kyo#9004, Conner42#8197
Participation Level (GWJ Only)
1
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Comments
The gun play and sound effects were extremely satisfying! Was impressed in the variety of weapons. Nice job!
I liked the reloading timing/animation, but the pacing did feel slow- Like it was the same challenge each night. As others suggested, good core start with.
Firing and reloading were very satisfying, thanks in part to solid sound effects. I liked the art as well.
The game was definitely a bit slow-moving, as others mentioned, and I was a bit confused about whether I was making progress how I was supposed to, but I think the core here is pretty solid. Nice work!
Cool art and sound design. The guns you had implemented worked well--I liked the shotgun a lot. Finding a way to make the game a little faster would help, but I had fun!
A bit long but the animations were perfect and the pixelart was well done. The shotgun is your best friend. Rocket launcher doesn't work. I like it!
Some guns don't seem to work, and gameplay is a bit long. I did beat the game, the reload animation and sound were so satisfying it made me continue.