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A jam submission

Atlantis: Moonlight DefenseView game page

Build by day. Defend by night. Save Atlantis.
Submitted by raghunandan (@raghu_games), GDIM (@monrivergames), Egorkin531 — 4 hours, 10 minutes before the deadline
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Atlantis: Moonlight Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#223.0003.000
Fun#273.0003.000
Originality#333.0833.083
Accessibility#372.5002.500
Overall#412.6432.643
Controls#432.5002.500
Graphics#502.3332.333
Theme#552.0832.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5

Wildcards Used
N/A

Game Description
Build by day. Defend by night. Save Atlantis.

How does your game tie into the theme?
The enemies arrive at night, and grow stronger from no moon to full moon.

Source(s)
N/A

Discord Username
raghu#3848, soulcole#1386, Egorkin531#0798

Participation Level (GWJ Only)
raghu: 4, soulcole: 3, Egorkin: 1

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Comments

Submitted(+3)

You mad lads! You actually did it! You made an RTS for a game jam!

Got to the end, bit glitchy now and there, but has a lot of charm!

The art is raw, but it works. Sound effects got a bit repetitive after some time. Maybe consider pitch shifting on hit/attack sounds?

Submitted(+2)

You took on a lot!  The fact that you achieved as much as you did.. You should be very pleased :)

Submitted(+2)

Very bold of you to create a complex system like this. I liked the idea, it reminded me a bit of the Kingdom series. I couldn’t survive for one night after 2 runs, my workers didn’t gather resources so I couldn’t build more towers, my 2 wood towers was destroyed by the dragons. I think with more polish this can make a really cool game.

Submitted(+3)

Really ambitious project! Creating an RTS is quite the feat! It was a little difficult to know whether the workers were actually working or not and whether the commands were getting them to mine/gather. Overall really cool though!

Submitted(+3)

There is a lot of effort that went in this game !

Didn't expect a fully fleshed out rts with production, construction, resources. Really ambitious !
Controls are a bit clumsy (no real feedback for what it does when you click). Art and music could use some polish (loved the weird enemy design). Couldn't beat it tho, seems quite hard when you don't really know what you are doing.

Far from the worst Age of empires/Starcraft clone i saw ! Well done !

Developer

Thank you :)
We realized it was over-scoped, but went through with it anyway, cutting corners where possible. Hope to improve the game post-jam. Will also add in better info and instructions. Appreciate the feedback.