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Crescent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #30 | 2.714 | 3.000 |
Originality | #31 | 3.116 | 3.444 |
Fun | #40 | 2.513 | 2.778 |
Theme | #40 | 2.915 | 3.222 |
Graphics | #41 | 2.814 | 3.111 |
Overall | #44 | 2.556 | 2.825 |
Audio | #49 | 1.910 | 2.111 |
Controls | #51 | 1.910 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Not Another Platformer
Game Description
Traverse the level using "gravity hook"
How does your game tie into the theme?
Moon acolyte completing it's initiation.
Source(s)
N/A
Discord Username
ExiledBeast#0941
Participation Level (GWJ Only)
1
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Comments
Very cool mechanic, although it was quite difficult to control. I think it was very unique, and I enjoyed the art. Good job!
Thanks, glad that you enjoyed it.
The hookshot mechanic was pretty neat. I had some trouble getting used to it but once I did, figuring out the puzzles felt quite rewarding.
Thanks. The hookshot mechanic are not perfect but I'm glad you enjoyed the gameplay.
Nice job. It was hard to get used to controls but hook mechanic is always complicated to code.
Thanks. It was complicated and wasted a lot of time trying to "perfect" the hook.
Loved the concept, very original. Controlling the character was a bit hard, but guess that's part of the gameplay.
I did had sometimes where my character fell into the red spikes, but bounced around and all the health was gone immediately.
Overall great work!
Thanks, guess forgot to disable the collision when the player bounce back to the checkpoint.
Very good! Controller was a bit iffy but overall a great experience. Do add jump once the Jam ends haha
Thanks! Yup, agree with the control part, yeah, without jumping mechanics, the gameplay feel a bit weird, hahahaha, but that's the challenge.