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A jam submission

Green SpectreView game page

Made for the Godot Wild Jam #52
Submitted by Bluestarr Games — 5 days, 16 hours before the deadline
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Green Spectre's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#442.4043.400
Audio#451.5562.200
Accessibility#461.5562.200
Overall#461.6772.371
Fun#471.5562.200
Originality#481.6972.400
Controls#481.4142.000
Graphics#501.5562.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5

Wildcards Used
We got a deal!

Game Description
Use your ghost powers to defeat the King Ghost!

How does your game tie into the theme?
You and your enemies are ghosts!

Source(s)
N/A

Discord Username
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted

Cool game, I loved the boss fight! Dodging the vortexes while having to make space for me by shooting the ghosts was intense while I was at my last sliver of life :)

The comic-like cutscenes were also awesome!

I would use a different button for shooting, using the mouse just for that was a bit weird. Or, alternatively, have a full 360 aiming.

Submitted

A little game that didn't look attractive but in the end it is thanks to its finished game loop and cutscenes!

Having the different splash screens at startup makes the game really finished and it's really cool!

Also having cutscenes for the tutorial, gameover/win screen makes the game feel finished.

It seems that the red and blue ghosts don't do any damage, maybe they are just there to block the player?

the controls are a bit confusing, I think A D are good for moving left to right but using other keys to move up and down would have been better. I have reflexe to use Space for up and shift for down (for this kind of game)

I think the space key would be better for jumping!

The feeling in game is a bit weak, it's partly due to the control but also because we have poor feedback, however the game gives desire to be finished! 

For me the farm phase is just staying in one place and pressing the attack button. It's a shame.

The boss fight is interesting, to be honest I had to do it once more because I didn't understand the patterns, that's what makes a boss interesting to face for me .

Also you can't pause the game. It makes a contrast with all the efforts made for the menu.

So well done! good game for a jam ^^

Submitted

Wow! You got a boss in there!


I found the game pretty easy tho, you could have implemented some kind of difficulty level adjustments easily, but sometimes we run out of time... :P
The ghosts that doesn't shoot weren't doing any damage, just blocking my movement, don't know if its a bug or intended. They damaged me in the boss encounter tho.

Keep up the good work mate!