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A little game that didn't look attractive but in the end it is thanks to its finished game loop and cutscenes!

Having the different splash screens at startup makes the game really finished and it's really cool!

Also having cutscenes for the tutorial, gameover/win screen makes the game feel finished.

It seems that the red and blue ghosts don't do any damage, maybe they are just there to block the player?

the controls are a bit confusing, I think A D are good for moving left to right but using other keys to move up and down would have been better. I have reflexe to use Space for up and shift for down (for this kind of game)

I think the space key would be better for jumping!

The feeling in game is a bit weak, it's partly due to the control but also because we have poor feedback, however the game gives desire to be finished! 

For me the farm phase is just staying in one place and pressing the attack button. It's a shame.

The boss fight is interesting, to be honest I had to do it once more because I didn't understand the patterns, that's what makes a boss interesting to face for me .

Also you can't pause the game. It makes a contrast with all the efforts made for the menu.

So well done! good game for a jam ^^