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Ryokugin

186
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12
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5
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A member registered Feb 22, 2022 · View creator page →

Creator of

Recent community posts

Thanks for playing the game!
I wanted to create “tutorial” cards to explain the crafts, but didn't have the time. The cards would have been dropped by the tree.  

thanks! Actually yes, I literally changed the value for the difficulty 1 min before release...

 i wanted the difficulty to scale faster and be more intense towards the end. But in the end I just got a simple system that spawns 1 zombie every 10 seconds and then goes down to every second. 
Should set limit lower and the scaling faster ahah.

Also, I wanted to create “tutorial” cards to explain the crafts but didn't have the time. 

The game was originally intended to have several maps. 

So we took inspiration from Stacklands and turned it into a tower defense game! Maybe we will polish more this game ^^ (already have a lot to polish).
thanks for playing the game.

thanks a lot for the testing and your comment!

We didnt have Time to add tutorial... But you Can build New turret With 1 star vial and 3 plank! I tried to draw these resource in the actual defense turret to make an hint ahah.

Thanks!! ^^
to be faire, We didn't have much availability. So we couldn't add the gameplay we wanted. Glad you like it! 

Thanks a lot for playing! 

Ye, this room is also my favorite ^^

This room was designed like this! Once you understand the room, it becomes very satisfying!

Maybe the trailer will give you an hint. https://youtu.be/svgRxNzroNY?si=OnlaCeUbXYtN6XgN

I like all the puns in this game ahah

(1 edit)

well done for a first entry! 

is it me or is there a little coyote time? if yes, bravo for having thought of it

I like everything except the light. Playing in the void is the main mechanic, but I think It could be a bit better handled.

thanks a lot for playing!

Yes, a bit overscoped... But I did it With 16h/day! 

yes! Not a full game but almost, had to remove 50% of my Idea because it was already long enough ahah.

Thanks a lot for playing!

I sleeped for a whole day after the release ahah. It was worthit 

16h each day ahah!

Totally agree with the dash, I didnt test the keyboard controls enough... 

And yes, should make a better level design at the beggining for tutorial ^^, Your game inspired me for this.

Thanks a lot for playing <3.

it's insane!! Thanks!

btw i'm curious about how the effect is made ^^

I  want this more polished version of the game ahah! 

I think the bug occurs when dark and darky collect the upgrade in the same time, or when you re-enter in the upgrade when the vfx is taken.
The simplest way to fixed would be to disabled the collisionshape of the upgrade when you collect it:

$CollisionShape2D.set_deferred("disabled", true)

(need to call set_deferred to be called in the end of the physics loop)

Nice entry here.

It lacks a little polish that could have made the experience more interesting.

Nice entry here.

It lacks a little polish that could have made the experience more interesting.

I was looking for hidden gem and I I found it! Had a chance to have friend :p we had a lot of fun together and even if the game block us sometimes, we had no probem to retry the full game because we loved it! 

bugs:
- the little character blocked in the first tunnel when it as not the power to shrink yet. 
- we add another bug where the vfx on upgrade collect didn't disappear, so we couldn't continue the game and had to reset. 

Maybe having some autosaving with checkpoints, would have been preferable. 

Nice entry here! especially for a first entry.

I have mixed feelings, the visuals and audio are very coherent! But the game is not really fun :/... even if it means telling a story, I'd prefer it to be expressed much more through the environment and symbolism, the texts are sometimes unnecessary despite the pretty metaphors! To be honest, I don't think the game is fun at all!

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I love the art and music  ! Plus, I love the fact you take the theme "void" in a metaphorical way.

The game is very chill but unfortunately too fast for me at first. I wished I could chill on it more and not have to speed too much on it.

But after a retry, the game is insane!


Nice experience  anyway!

Karlson

Poor Rabbit :(

The mecanics is really original and even if I like hard game, it feel unfair sometime.

The actual DA is insane and consistent!
Well done!

I love this kind of atmosphere, even if I dont know what to do.
my main problem is the walk sound, which kind of ruins the environmental sounds I really like.
Lack a bit of feedback when you collect wood.

I love the vfx of the game! Glad to see some rhythm game but IMO the windows input is a bit too small.

Had a great time playing it. I will look at your code! i'm curious about how you did some vfx!

for a first entry, I really had a lot of fun!

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The idea is original! good point for this.

I would have played longer if the controls and movement were smoother and if we had better visual and auditory feedback.

It lacks juice. But with the right game feel, it can be incredible.

I really appreciate the experience!! 

my only problem here is the audio, not well mixed. I would have liked to be able to reduce the volume of the sfx without changing that of the background music, which is not bad.

I loved being attacked by eyes, it was surprising.

It comes with the genre but I should have made the map a collectible early on to guide the player.

Thanks a lot for playing!

(1 edit)

Hi! Thanks for your answer.

There Is 2 keys in the bottom right part of the Map! Where there is 3 triggers. Maybe you missed One here ^^

There Is also One in the top right part  

Do you want me to share a full gameplay video With timestamp? 

There Is a total of 4 keys. 

Also I Can also explain how to edit the sav file ahah

thanks a lot for playing! So glad you liked it!


I should put the Map as collectible I think With a main objectif.

thanks for playing and the feedback!


If you want, you Can restart the game by clearing the save in the main menu ^^. But yes, Next Time I will add a permanent tutorial.

thanks  for feedback!

thanks!

Thanks a lot! I have a lot of idea with the unique ability so maybe ^^

sweet answer, thanks :)

By the way, you can change controls in the main menu if it can help!! ^^

Cool game! Nice first entry.
I can recommend you some trick for the game feel:

- add basic acceleration, by adding acceleration each frame or using lerp

if moving:
    velocity = velocity.lerp(direction * max_speed, acceleration * delta)
else:
    velocity = player.velocity.lerp(Vector3.ZERO, deceleration * delta)

- add some particules to the dash to make it and a "startup lag" (like 0.08 second or 5 frame)
- you can make the jump and gravity a bit stronger
- your void ball is already cool! 
- use physics in "process callback" in the camera when using position smoothing
- add some feedback when you collect something! like a sound or even a bit of vfx like particles!

there is more but it's already good, well done any ways !

Thanks a lot! To be fair, I've always had a hard time with colors, this time I tried to base my game on a triad with the accent on purple!

It was my first time doing pixel art. Thanks a lot!!

I'm sorry about that, i'm agree with a dash on mouse click! I will take it in consideration for my next game.

Thanks for playing!

great respect for a well-optimized game!

This graphic style is underrated. I think I'll try it in another game too! It reminds me of killbug, but also retro game.

if you add some vfx, attack combo and a bit more of polish, the game could have been incredible!
- hitstop on hit
- screenshake
- sword particles
- 3 hit combo
- some hit vfx on monster

- adding acceleration to your movement, if you can do this at the beginning

if you can do that at the beginning, it can make your movement a lot smoother!! Even if the acceleration takes 3-4 frames.
To do this, you can use a lerp! 

For example:

if moving:
    velocity = velocity.lerp(direction * max_speed, acceleration * delta)
else:
    velocity = player.velocity.lerp(Vector3.ZERO, deceleration * delta)



I was glad to see some diversity in enemie's design. you will be able to do a lot better next jam! ^^ Dont underestimate the game feel.