Thanks for playing the game!
I wanted to create “tutorial” cards to explain the crafts, but didn't have the time. The cards would have been dropped by the tree.
Ryokugin
Creator of
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thanks! Actually yes, I literally changed the value for the difficulty 1 min before release...
i wanted the difficulty to scale faster and be more intense towards the end. But in the end I just got a simple system that spawns 1 zombie every 10 seconds and then goes down to every second.
Should set limit lower and the scaling faster ahah.
Also, I wanted to create “tutorial” cards to explain the crafts but didn't have the time.
The game was originally intended to have several maps.
So we took inspiration from Stacklands and turned it into a tower defense game! Maybe we will polish more this game ^^ (already have a lot to polish).
thanks for playing the game.
Thanks a lot for playing!
Ye, this room is also my favorite ^^
This room was designed like this! Once you understand the room, it becomes very satisfying!
Maybe the trailer will give you an hint. https://youtu.be/svgRxNzroNY?si=OnlaCeUbXYtN6XgN
I want this more polished version of the game ahah!
I think the bug occurs when dark and darky collect the upgrade in the same time, or when you re-enter in the upgrade when the vfx is taken.
The simplest way to fixed would be to disabled the collisionshape of the upgrade when you collect it:
$CollisionShape2D.set_deferred("disabled", true)
(need to call set_deferred to be called in the end of the physics loop)
I was looking for hidden gem and I I found it! Had a chance to have friend :p we had a lot of fun together and even if the game block us sometimes, we had no probem to retry the full game because we loved it!
bugs:
- the little character blocked in the first tunnel when it as not the power to shrink yet.
- we add another bug where the vfx on upgrade collect didn't disappear, so we couldn't continue the game and had to reset.
Maybe having some autosaving with checkpoints, would have been preferable.
Nice entry here! especially for a first entry.
I have mixed feelings, the visuals and audio are very coherent! But the game is not really fun :/... even if it means telling a story, I'd prefer it to be expressed much more through the environment and symbolism, the texts are sometimes unnecessary despite the pretty metaphors! To be honest, I don't think the game is fun at all!
Hi! Thanks for your answer.
There Is 2 keys in the bottom right part of the Map! Where there is 3 triggers. Maybe you missed One here ^^
There Is also One in the top right part
Do you want me to share a full gameplay video With timestamp?
There Is a total of 4 keys.
Also I Can also explain how to edit the sav file ahah
Cool game! Nice first entry.
I can recommend you some trick for the game feel:
- add basic acceleration, by adding acceleration each frame or using lerp
if moving:
velocity = velocity.lerp(direction * max_speed, acceleration * delta)
else:
velocity = player.velocity.lerp(Vector3.ZERO, deceleration * delta)
- add some particules to the dash to make it and a "startup lag" (like 0.08 second or 5 frame)
- you can make the jump and gravity a bit stronger
- your void ball is already cool!
- use physics in "process callback" in the camera when using position smoothing
- add some feedback when you collect something! like a sound or even a bit of vfx like particles!
there is more but it's already good, well done any ways !
if you add some vfx, attack combo and a bit more of polish, the game could have been incredible!
- hitstop on hit
- screenshake
- sword particles
- 3 hit combo
- some hit vfx on monster
- adding acceleration to your movement, if you can do this at the beginning
if you can do that at the beginning, it can make your movement a lot smoother!! Even if the acceleration takes 3-4 frames.
To do this, you can use a lerp!
For example:
if moving:
velocity = velocity.lerp(direction * max_speed, acceleration * delta)
else:
velocity = player.velocity.lerp(Vector3.ZERO, deceleration * delta)
I was glad to see some diversity in enemie's design. you will be able to do a lot better next jam! ^^ Dont underestimate the game feel.