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ghostmessi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #29 | 3.300 | 3.300 |
Originality | #29 | 2.900 | 2.900 |
Accessibility | #30 | 2.800 | 2.800 |
Fun | #32 | 2.700 | 2.700 |
Graphics | #40 | 2.300 | 2.300 |
Overall | #41 | 2.500 | 2.500 |
Controls | #42 | 2.200 | 2.200 |
Audio | #47 | 1.300 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.4.3.stable.mono.official [242c05d12]
Wildcards Used
we got a deal, take it easy, guiding light
Game Description
battle for the ghosts
How does your game tie into the theme?
it has npc ghosts
Source(s)
N/A
Discord Username
Emilio Martin#6841
Participation Level (GWJ Only)
1
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Comments
Not gonna comment on everything but a few stuff that took me a while to understand :
- at first I didn't know how to attack, so I had to reboot the game to re-read the controls. I had been pressing left click, but the lack of feedback and the animation / character being so small on screen means that I didn't see my own attacks ! don't be shy on feedback !
- the fist ability from the ghosts is unclear. At first I assumed it meant I was dealing more damage, but then I accidently destroyed the terrain. When I tried destroying without having the fist ability, it didn't work. It felt like a bug, but I suspected powers to do something about that so I experimented and found that the fist actually allows to destroy terrain, not deal more damage. I think fist wasn't the correct icon for this kind of ability.
Anyway, huge congrats on a first successful jam entry !
During this rating period I could notice the importance of a tutorial or even a brief description, for example in your game it was clear to me. Surely next time I will include an explanation or indications during the game.
The attack is adjusted to the size of the sprite, you should change the size or look for another one.Thanks for the feedback
fun but flawed, my problems are simple the controls aren't great and the goal is unclear. besides that i had alot of fun.
I'm glad you were able to enjoy it. Next time I will surely give more importance to creating a tutorial and adding sounds/music...
attack range is a bit short imo
Thanks for the opinion, i suppose I limited it due to the size of the sprite, I should have looked for another.
I like the idea with trading those white ghosts in exchange for health. Having some tactical components where you actually damage urself are always interesting! I had some problems in fighting/hitting the enemies since the range is very short. Probably a longer melee weapon or range weapon would have been better. I liked that it has two difficulties and hard was definitely more difficult. I had only one time a short lagg and no control issues. I miss some sounds and music.
I appreciate the feedback, I focused more on the mechanics that I wanted the game to have.
I changed the attack at the last moment and in a hurry, I was also thinking of adding more behavior to the ghosts in each difficulty, that the allies try to dodge attacks or that the enemies flee after attacking since they do not collide with the walls.. Maybe some behavior in group.
Nice game, I've been playing for ten minutes and it was ok. At first I wasn't shure what to do but then I figured out.
I miss some sound also!
Yes, I didn't have much time to dedicate to it so I decided to add only the playable part and then a brief description of how to play in the menu.
Frankly, I wanted more to make it playable on smartphones.
Thanks for the feedback