Iit seems to me a good and simple application of the theme and the wildcard. I lose very fast haha
A visual effect to indicate where the floor is going to be removed instead of doing it directly could be interesting.
Yes, I based on that mini-game!
I had planned to implement a more advanced behavior in the enemies but I ran out of time, I wanted them not to overlap, to try to lock the character, to dodge projectiles, that the enemies try to run away but without being locked in collisions and in this particular game I left that bug you mention that I found funny hahaha
I based it on a Stardew Valley minigame and Isaac's movement, so it's true that these are controls that would look better on a controller. Thanks, I'm sure I'll add it.
Game Title/URL: Growin Around
Pitch/Information: Platform game where the character is a plant-humanoid and will be surrounded by plants in a scenario similar to a laboratory where experiments were done with them. These other plants can be used to swap sizes and overcome obstacles.
I'd like feedback on: Anything
Hi, I liked how simple it is, you seem to be handling it well. The music and visual design are nice.
I tried it in chrome and it doesn't keep generating honey when I change tabs or windows, I don't know if this is a bug or it's meant to be.
Hi, you're doing pretty well, I had fun.
Some personal impressions:
Hello, I think it is a good application of the theme. The styles and sounds are somewhat nice.
To improve the jumping you should investigate about "Coyote time", "Buffered jumps" and allow a change of direction on the X axis while the character is jumping.
This video could be useful, it is open source.
Hi, I like how simple and entertaining it is, the visual design is good too.
Things that I think would improve the experience:
Description: Platform game where the character is a plant-humanoid and will be surrounded by plants in a scenario similar to a laboratory where experiments were done with them. These other plants can be used to swap sizes and overcome obstacles.
Help: Currently I'm looking for a 2D artist, if you are interested this is my Discord Emilio Martin#6841.
Hello, my name is Emilio and i'm from Argentina. I have two experiences in others jams as a programmer but i have too much to learn yet.
I have an idea for the theme and a plan to do it, i just look for artists interested in make 2D assets. Im using Godot.
You can contact me in discord as Emilio Martin#6841. I speak Spanish as a mother language but i underestand English a little.
During this rating period I could notice the importance of a tutorial or even a brief description, for example in your game it was clear to me. Surely next time I will include an explanation or indications during the game.
The attack is adjusted to the size of the sprite, you should change the size or look for another one.Thanks for the feedback
The graphics and audio/music are great. In my opinion when you lose the flashlight it kinda leaves you wandering making it impossible to continue the game. I do believe that is necessary to put a map or a guide.
Maybe a cool idea is to add that the light dimmers as you lose batteries to it, in that way it indicates how much power you have left, instead of just blackout.
I appreciate the feedback, I focused more on the mechanics that I wanted the game to have.
I changed the attack at the last moment and in a hurry, I was also thinking of adding more behavior to the ghosts in each difficulty, that the allies try to dodge attacks or that the enemies flee after attacking since they do not collide with the walls.. Maybe some behavior in group.