I like the idea with trading those white ghosts in exchange for health. Having some tactical components where you actually damage urself are always interesting! I had some problems in fighting/hitting the enemies since the range is very short. Probably a longer melee weapon or range weapon would have been better. I liked that it has two difficulties and hard was definitely more difficult. I had only one time a short lagg and no control issues. I miss some sounds and music.
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I appreciate the feedback, I focused more on the mechanics that I wanted the game to have.
I changed the attack at the last moment and in a hurry, I was also thinking of adding more behavior to the ghosts in each difficulty, that the allies try to dodge attacks or that the enemies flee after attacking since they do not collide with the walls.. Maybe some behavior in group.