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A jam submission

VictimView game page

Submitted by Mad290 — 3 hours, 26 minutes before the deadline
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Victim's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#421.6182.400
Graphics#441.4832.200
Audio#441.2141.800
Accessibility#450.8091.200
Theme#450.9441.400
Controls#451.2141.800
Originality#451.2141.800
Overall#451.2141.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot_v3.5.2-stable_win64

Wildcards Used
Н/Д

Game Description
Сырая

How does your game tie into the theme?
Возможно

Source(s)
Н/Д

Discord Username
Н/Д

Participation Level (GWJ Only)
Только этот

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

name

description

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Comments

Submitted (1 edit) (+1)

It was unsettling for sure! There's something so primal about lowpoly enviroments with dark and messy textures + good ambient sound. It's just classic! I like that, gave me some Vampire Bloodlines vibes. Im not sure about the theme though T_T

I reached the end of the level, pressed the button E and then it closed, thats how it ends right?

Also, just so you know, there seems to be a problem with a setting for the viewport/window scaling. In the menu it looks like in the image, and during the game it does take the full screen properly, but the gun looks very small and attached to the bottom. I think this scaling problem also affected the aiming of the gun, at least with the second type of women.

Developer

try to change the screen resolution to 1280*720

Submitted(+1)

There are no settings and the screaming sound was too damn loud and the sensitivity was high too

Developer

I don't know this engine very well, I usually made games on constructors

Submitted(+1)

I don't exactly know how this ties into the theme "Malfunction" but regardless, great job! There are some rough edges though. The constantly looping scream sound effect made me feel like I was going insane (Which maybe was your intent lol). The sensitivity is also extremely high, so there were multiple times where I'd accidentally turn around 180 degrees and got myself lost.

Developer

According to the idea, everything was planned this way