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soul harvester's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #4 | 3.769 | 3.769 |
Fun | #15 | 3.538 | 3.538 |
Graphics | #20 | 3.846 | 3.846 |
Accessibility | #31 | 2.923 | 2.923 |
Overall | #42 | 3.132 | 3.132 |
Theme | #63 | 3.308 | 3.308 |
Originality | #70 | 2.846 | 2.846 |
Audio | #83 | 1.692 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0.2
Wildcards Used
N/A
Game Description
It's just a game where you try to kill as many enemies as possible.
How does your game tie into the theme?
It's about harvesting souls.
Source(s)
N/A
Discord Username(s)
enzo
Participation Level (GWJ Only)
Two, this is my second one.
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Comments
Very fun game and enjoyed streaming this. Some metal background music really changes the game feel and experience, I would add in a looping metal track if possible it is the difference between french fries, just plain and cooked vs french fries with salt and something to dip them in like ketchup. I need the ketchup.
The graphics are very good and I like the fast pace game play of it! It would benefit so much if it had music but the sound affects weren't horrible. Overall nice job!
It's one of those game where you keep wanting to come back to get a higher score! I liked the character controller and fast-paced movement.
That was awesome! The art and animation was really great and felt very fluid. I don't know if it was the camera settings or what but there was a lot of blurring and swimming that made me feel a bit dizzy. Still, I played enough to get 107 kills so it was clearly quite fun :D
I was surprised when I found out enemies can damage each other with the eyeball bombs so I took full advantage of that haha
This game kind of fits the theme. The graphics are really good and I appreciate the fact that it's truly pixelated (meaning the each pixel is one pixel in size)- It's kind of funny to see that other people had similar ideas to mine. The game could use some music, and it would feel less claustrophobic if there was an option to zoom in/out.