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A jam submission

soul harvesterView game page

Submitted by emzodaiki — 1 hour, 8 minutes before the deadline
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soul harvester's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#43.7693.769
Fun#153.5383.538
Graphics#203.8463.846
Accessibility#312.9232.923
Overall#423.1323.132
Theme#633.3083.308
Originality#702.8462.846
Audio#831.6921.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0.2

Wildcards Used
N/A

Game Description
It's just a game where you try to kill as many enemies as possible.

How does your game tie into the theme?
It's about harvesting souls.

Source(s)
N/A

Discord Username(s)
enzo

Participation Level (GWJ Only)
Two, this is my second one.

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Comments

Submitted

Very fun game and enjoyed streaming this. Some metal background music really changes the game feel and experience, I would add in a looping metal track if possible it is the difference between french fries, just plain and cooked vs french fries with salt and something to dip them in like ketchup. I need the ketchup.

Submitted

The graphics are very good and I like the fast pace game play of it! It would benefit so much if it had music but the sound affects weren't horrible. Overall nice job!

Submitted

It's one of those game where you keep wanting to come back to get a higher score!  I liked the character controller and fast-paced movement.

Submitted

That was awesome! The art and animation was really great and felt very fluid. I don't know if it was the camera settings or what but there was a lot of blurring and swimming that made me feel a bit dizzy. Still, I played enough to get 107 kills so it was clearly quite fun :D

I was surprised when I found out enemies can damage each other with the eyeball bombs so I took full advantage of that haha

Submitted (1 edit) (+1)

This game kind of fits the theme. The graphics are really good and I appreciate the fact that it's truly pixelated (meaning the each pixel is one pixel in size)- It's kind of funny to see that other people had similar ideas to mine. The game could use some music, and it would feel less claustrophobic if there was an option to zoom in/out.