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MOON PHASE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #6 | 3.500 | 3.500 |
Fun | #11 | 3.688 | 3.688 |
Audio | #20 | 3.375 | 3.375 |
Graphics | #21 | 3.750 | 3.750 |
Overall | #22 | 3.455 | 3.455 |
Originality | #30 | 3.563 | 3.563 |
Controls | #52 | 2.938 | 2.938 |
Theme | #60 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2 beta2
Wildcards Used
Carpe Noctem, Autumn/Falls, One or Two?
Game Description
Just a small-ish side scrolling beat 'em up!
How does your game tie into the theme?
The central aspect of the story is the "Harvest of Souls"
Source(s)
https://github.com/strutcode/wildjam-62
Discord Username(s)
@puck9427
Participation Level (GWJ Only)
5 or 6?
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Comments
This is the first time I've seen someone implement key rebinding, that's really well done!
The attacks and screen shake felt really nice, and I like the concept you have here.
There was a point where the character wouldn't stop moving to the left, however, and you would have to refresh the game page to fix it.
The gameplay is fun but the attack sound and the camera shake does feel a bit annoying as you're constantly spamming attack (Maybe add a 2nd attack to vary the gameplay). I had difficulties accessing the merchant sometimes because of how many enemies there are. The screen can get flooded with enemies sometimes so having less enemies and give them more health could fix this.
I like the music both during combat and with the merchant.
Overall very fun to play. Just need more balancing and animation.
Nice theme, nice fun, controls maybe also offer WASD for movement, maybe perma attack on hold button because mostly you spam anyway, nice pixelart, nice audio (the sound for attacking was very satisfying), I had two times the bug that my character was moving to the side which made me very sad, other than that no access issue, quite original game was fun to play.
I like the animations and overall style of the game, the attacks have a nice impact too, though the camera shake started getting a bit nauseating after a while. Not sure if tying jump height to level ups was also entirely necessary, as it had to be upgraded quite a lot on top of getting the double jump in order to reach a platform. Or was this on purpose, to have it be a build path sacrificing attack etc. for increased mobility?
Anyway the options menu was quite impressive, though maybe including only the necessary input options on the list would do. Personally I like to turn "ui_up" etc. direction inputs into the movement actions.
At least on my browser on HTML version the amount of enemies that got spawned made the game quite laggy, especially the zombies that got stacked under me while I was standing on a platform.
In the end I beat the story mode, had fun!
A few bugs encountered during my playthrough. I had to rebind attack action (the default key was not working at all). Avatar runs to the left indefinitely.
As i am a big fan of H'n'S, it is always a pleasure to slash tons of enemies!
Interesting. I wonder if the input think was an issue with keyboard layout. I thought I made it a "physical key" but everything was such a rush that I may have messed up that one particular key! I'm glad I was able to include key rebinding to get around that one but sorry to hear that it still didn't work in spite of that. Hopefully over time Godot 4 web exports will get better as the left/right getting stuck appears to be an engine bug that doesn't happen outside of web builds.
Thanks for giving it a try and leaving feedback!
Nice game. Great attack animations. Great character art overall.
Thanks for the kind words! I put a lot of time into the art and it's still very much unfinished with the character having half a costume and the enemies no animations... The life of a programmer trying to do art. XD
I appreciate you taking the time to play and comment!
Very fun game kept me sucked in the game play art is great and music is awesome! The controls were weird to figure out but other then that nice job!
I'm super happy to hear that you enjoyed it! I'll take the feedback on the controls into account, I can understand why it feels a bit weird as it was inspired by classic Japanese keyboard controls which are kind of backward from the norm but I think work well for fast paced and precise games. Maybe an option for a couple of different base schemes or something... Anyway thanks for playing and leaving feedback!
Unique game with fun details, just needs some more technical work.
Yeah even compared to my testing I'm noticing a lot of issues with the export... like jumping effectively doesn't work and I'm not sure why. I think I spent a bit too much time on art as a non-artist but it was a fun exercise. Thanks for playing and giving feedback!
Nice art style, especially the moon, there was a bit too much button mashing for the attacks, but overall a great game.
Thanks! After replaying it myself I totally agree that it needs more depth than just pressing one button over and over. I appreciate the feedback. :)
I played both endless mode and story mode. It took me a while to figure out how to access the shop.
The upgrades didn't feel very useful, though I was either singling out attack speed or attack damage in my runs.
Placing weird bosses at the end of the map was rather annoying. I think it might be an issue with the web export, but for some reason my movement would get locked and I would be dragged to move in one direction. I shall try to play a downloaded version after I take my time to rate more games.
Pretty good work here though! I enjoyed spamming my z button to attack enemies, and was addicted to the looting! In games like these it's interesting to add combos to when attacking multiple times,
There was supposed to be a mandatory tutorial that explains everything including how to use the shop but I forgot to add the code to trigger it. XD
I appreciate all the feedback! There's a whole lot more I wanted to do, including combos so I totally agree that's a good direction. The bosses are tied into the story part of the story mode but that's rather problematic with the input issue so my bad! It was sort of a last minute thing but I think a more explicit method of triggering them would be better.
Anyway thanks so much for playing!
Very unique artstyle, fun, good music, tons of content. Very good game! I'd say I had the most fun with this game until now, even though I couldn't even pass 5 minutes it's still a fun game. What made me stop playing were stuff like how sometimes the character would just get locked into walking a certain direction and that my hand started to hurt from spamming so much.
I definitely had a specific aesthetic in mind so I appreciate the kind words! I'm discovering too late that there seem to be some issues with web builds. I usually use Godot 3.x for that reason but that was my bad this time! I definitely didn't intend to make it so spammy so I'll think about balancing better in the future. Thanks for playing! :D