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31 Days To Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #60 | 2.507 | 3.143 |
Graphics | #62 | 2.849 | 3.571 |
Fun | #66 | 2.507 | 3.143 |
Controls | #74 | 2.507 | 3.143 |
Accessibility | #75 | 2.393 | 3.000 |
Overall | #77 | 2.523 | 3.163 |
Originality | #89 | 2.393 | 3.000 |
Theme | #91 | 2.507 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
All three
Game Description
Doom like wave based survival game
How does your game tie into the theme?
You have to protect you bosses harvest from the evil squirrels
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
First jam
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Comments
I also had the mouse bug (thanks for telling me to change the sensitivity settings).
Great doom-style FPS. The in-game tutorial is perfect. The sprites are great. Shooting felt good. Movement felt good. I liked the upgrade options.
In hindsight, I wonder if we made the wrong decision switching our game to 3d models. Originally we had planned on sprite enemies as well. There's something so nice about those billboard sprites... maybe it's the nostalgia talking.
Anyways, great game.
Wonderful little shooter! Just hyper repetitive, I couldn't bring myself to do all 31 days. Great throwback.
I found this to be quite fun, I always love a Doom like game. What grabbed my attention the most was the presentation, I liked a lot that your main damage source are apples...I dunno, I just think it{s funny, and I'm intrigued by the world, you play as an apple dude, working for a man who live in a literal pumpkin who's being attacked by squirrels, it just makes me wonder what more is out there.
I also think the player should have the ability to throw a nut bomb that also serves as a bait by attracting the squirrels.
Overall fun, pretty cool.
Seems like it could be an interesting game. Not sure if it was just user error or a bug, but I could not use the mouse to look around at all. So that was pretty frustrating.
Yeah that's a bug with the config file it should be fixed if you change the sensitivity settings.