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A jam submission

Mushroom HarvesterView game page

A 3D entry for Godot Wild Jam #62
Submitted by MitchMakesThings — 1 hour, 13 minutes before the deadline
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Mushroom Harvester's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#263.3173.667
Audio#283.2163.556
Controls#283.3173.667
Accessibility#422.8143.111
Overall#433.1303.460
Graphics#443.2163.556
Originality#583.1163.444
Theme#782.9153.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2 Beta 1 Mono

Wildcards Used
Carpe Noctem

Game Description
Gather mushrooms by day, survive a growing wave of enemies by night

How does your game tie into the theme?
You harvest mushrooms during the day, or from the corpses of your enemies.

Source(s)
https://github.com/MitchMakesThings/Godot-Things/tree/main/GameJams/Monster%20Harvest

Discord Username(s)
N/A

Participation Level (GWJ Only)
3

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Comments

Submitted

Damn, those are some fast mushrooms! Nice entry! Good gunplay, nice building mechanic. Feels good. (I'd like the default move speed to be a little higher. I had trouble kiting the shrooms.

Submitted

It felt very smooth to play. Mowing down mushrooms was satisfying. Nice work.

An issue I had was that I kept accidentally building fences when trying to pick up mushrooms.

Submitted

Very cute FPS game, although I feel like starting with 3000 mushrooms is a leftover from debugging? I mean, it's more than you'll ever need. Nice work

Developer

whoops!

I had a couple of issues with exporting, so rolled back a couple of changes. Looks like the free mushrooms snuck back in, and a few sounds effects were lost

Submitted

Very nicely polished environment and animations.

I kept holding shift all the time to run faster. Is there any penalty for that or a reason not to? For me it could be the default run speed, and pressing button would slow you down

Submitted(+1)

well done! That was awesome

Developer

Linux export has been tested on Tuxedo OS, and the windows export runs perfectly on Windows 11. The mac export is a moonshot, I don't have anything to test it on.

If anyone's curious, I've included the awesome godot debug menu addon, so pressing F3 in game will pull let you see FPS. Pressing it again will give more detailed breakdown. If you're having performance issues I'd love to see a screenshot with the detailed info!