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v3ck

22
Posts
A member registered Jan 14, 2021 · View creator page →

Creator of

Recent community posts

A very pleasant experience

This is a really neat concept. There is a lot of potential to expand and refine the gameplay given more time.

Nice risk versus reward mechanic and take on the theme.

I found an issue where the game forgets you were holding down a movement key once you press another one.

It's an interesting take on tower defence. I like it.

I had a hard time getting my base going though and I kept finding mutators that I never figured out how to use. For example, I could unlock zappers but I didn't know how to pay for them. I could upgrade fireballs but I didn't know how to shoot them. Maybe I was just unlucky.

What a neat spell.

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This game really makes the player feel microscopic. Good use of the detailed assets to give a sense of scale.

I had difficulty progressing and finding my way back up after making a mistake. I wonder if it could be made faster to get back on track after falling (or maybe I missed something).

This game is hilarious (in a good way).

The distraction mechanics are interesting.

Quack!

The character is cute. The visible damage is a nice touch.

I like the collision mechanics. It actually feels like I'm throwing cells at them instead of just bullets that look like cells.

I love the old CRT look.

It's really polished. The Planck bit was brilliant.

The animations are so good. Nice.

Thank you for your feedback.

This is top tier. Highly engaging and polished.

This is adorable.

It felt very smooth to play. Mowing down mushrooms was satisfying. Nice work.

An issue I had was that I kept accidentally building fences when trying to pick up mushrooms.

I love the art style.

The gameplay at its core is simple and fun and I think it's on the right track but is lacking some polish. Nice work creating all the assets.

Nice work. It is quite replayable.

Tricky. I got baited by low hanging fruit and had nobody to mark on Thursday.

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Nice take on the theme.

I wish the big red circle didn't block my view when trying to find an empty slot.

Great aesthetic.