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A jam submission

treatsView game page

2D platformer with cats. Eat all the treats to win! (Made for Godot Wild Jam #63)
Submitted by lumboc — 3 minutes, 50 seconds before the deadline
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treats's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#33.8003.800
Fun#34.2004.200
Theme#64.5004.500
Overall#103.7713.771
Graphics#164.0004.000
Controls#223.4003.400
Audio#393.3003.300
Originality#623.2003.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.3

Wildcards Used
N/A

Game Description
2D platformer, save cats, unlock doors and collect treats to win.

How does your game tie into the theme?
You are a cat and rescue/get help from other cats to progress in the game

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
0

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Comments

Submitted

Super fun!!! loved the background music and the door concept. Level design is a little piled up and can make jumping around a bit difficult.

Submitted(+1)

Awesome game. Nicely done! Teaching the user how to play was great, very smooth and intuitive. The only thing a little frustrating for me was the jumping and moving. When there is a run up it is fine. But when theres no room to get a running start it is difficult to jump and move in the x direction.

Developer

Thank you! If I ever update the game I'll revisit the air physics and controls as most of the feedback is about that.

Also pretty sure the way the jump sprite looks here doesn't help at all with the jump feel, but when I tried to animate the hitbox it started acting unexpectedly and I couldn't figure out a solution in time.

Submitted(+1)

A simple, competent, collectathon platformer. Accelerometer movement is still kind of annoying, but this is a much more forgivable use of it.

Hope to see you again in December!

Developer

Thanks for playing my game!

What do you mean exactly by "accelerometer movement"?

There is some acceleration, but max speed (and jump control) is reached almost immediately, in less than the space of a tile so every jump can be done without need of run-up.

Submitted(+1)

Loved it! Great level design.

Developer

Thank you. It took much iteration and playtesting and I was doing retouches up until the end, but I'm happy with the result.