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Darkest Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #37 | 3.753 | 4.333 |
Audio | #73 | 2.502 | 2.889 |
Overall | #77 | 2.639 | 3.048 |
Fun | #77 | 2.406 | 2.778 |
Originality | #81 | 2.791 | 3.222 |
Accessibility | #85 | 2.213 | 2.556 |
Graphics | #87 | 2.598 | 3.000 |
Controls | #90 | 2.213 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Blood is Fuel
Game Description
The game is a platformer that uses light to causes platforms to appear.
How does your game tie into the theme?
The theme is illumination and we have a light that shines in the darkness and reveals hidden platforms and makes them solid.
Source(s)
N/A
Discord Username(s)
Jadenmock, Maber
Participation Level (GWJ Only)
1 (This one)
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Comments
This is a platformer featuring a cursor-centered light and platforms revealed "or not" by light.
The arrows placed are misleading, and following them exactly will make you fall, respawned at the last lantern you found.
In the 1st level (ahead of the tutorial), I could find the lanterns, but not the portal. The free floating nature of the level's design means that it's hard to find the correct path to the portal.
The mechanics of the game, however, are competently done. The failsafe recall system shows care and forethought that the game could break for someone. Thankfully, I did not seem to require this aid.
Continue to practice, and come back in January!
Sadly, I couldn't find my way after the first pillar that charges the light. :/
But it seems very interesting, good idea and nice mechanic. Congrats.
Thanks! Turns out level design is hard lol
really great game!! i couldnt even beat the second level though
Thanks for your comment, I'm glad you liked it! Level design was not our strong suit lol