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Laser Escape Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #26 | 3.286 | 3.286 |
Audio | #33 | 3.214 | 3.214 |
Accessibility | #42 | 2.786 | 2.786 |
Theme | #45 | 3.643 | 3.643 |
Overall | #50 | 3.056 | 3.056 |
Originality | #50 | 3.321 | 3.321 |
Graphics | #72 | 2.893 | 2.893 |
Controls | #89 | 2.250 | 2.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
N/A
Game Description
It's a nice and atmospheric top-down puzzle about a little ghost trying to find your way in a old tomb.
How does your game tie into the theme?
The game has lasers, beams, light sources, torches... and is LED! :D
Source(s)
https://github.com/Noskire/Illumination
Discord Username(s)
noskaire, asagrien
Participation Level (GWJ Only)
7 and 1
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Comments
Nice puzzle! I liked the level design, but I struggling with the controls...
Some visual effect or change the color of gems when charged would be nice to understand what is happening and why this is important. The sound effect helps, but it's good to know which gem is already charged or not.
Oh, this is true! I thought the sound should be enough, but a visual effect would truly help with "which one is already charged" thing. Thank you for the feedback! :D
Fun puzzle game! I love the little ghost, and there were some creative ideas!
I feel like the controls could use some polishing as others have said, and maybe something that snaps the gems into the pedestals or something, because I did feel like I was fighting with that sometimes.
I also love the little victory sound effect on level complete ;)
Well done!
To be honest, I thought in make the gems snaps in the pedestals, but I didn't had the time! ^^'
Depending how I had done it, it also could bug and stuck the player in some corner, so I ended giving up. But I put a area a little bigger to help, so it shouldn't had been so problematic.
In any case, thank you for playing and for the feedback! :)
Yeah, I figured it was a time thing, not 100% sure how I’d handle an implementation of that myself haha!
Happy to help, hope to see you keep pushing through!
Nice puzzles, the controls are a bit weird as other have said, for me I can only drag items horizontally and not vertically, the sprites looks like they are from different resolution or scaled up/down im not sure. The menu intro is a nice detail, and im very surprised by the "continue" button, I had no idea you could do that on web games, good job!
You should be able to pull vertically by pulling it from above or below, but if you pull it from the side, then is just horizontally.
It's easy, to be honest. :)
I created a script to save a number after each completed level, representing the next level to be played. If greater than 1, the Continue button is enabled and loads the correct level. To save, I write in a file in the path user://[name].[extension], this creates a temp file in your browser where I can load this info later, if needed.
Lastly, thank you for playing and for the feedback! :)
Oh my bad, thanks for the explanation.
No problem! :)
This is a fun little puzzle game, but it has some mechanical annoyances. The pushing and pulling is finicky, and I managed to softlock myself on one of the levels by blocking myself into a corner with a mirror.
Something to consider is the time it takes a player to implement the solution they've found for a puzzle. In many of the greatest puzzle games, it takes a very short time from the discovery of the solution to its implementation by the player, such as in the Talos Principle, which this feels somewhat similar to. In this game, the mechanics make it a real chore to implement solutions, delaying the actual fun part of the game.
Best of luck next time!
Yes, the "little pull" at the end is a little bug I couldn't fix at time. :/
In any case, thank you for playing and for the feedback! :)
nice job! cool to have the best times stored in there!
Thank you for playing! Glad you like! :)
Nice puzzle game.
Thank you for playing! Glad you like! :)
A cute puzzle game, and fun play on LED. Thanks for sharing!
Thank you for playing! Glad you like! :)
Cool idea !
Thanks! :D
A simple, calm laser puzzle. A classic.
The push and pull is a littie finicky, though. it likes to pull a little bit after you leave an object. Weirdly enough, this allowed me to "Nudge" objects, but it's clearly not intended design. I doubt the game is lagging, which means that the thread you're using to determine whether you're grabbing an object is lagging behind the movement logic.
Learn from this, and shoot higher in January!
It's true! A little bug I found, but couldn't fix before the deadline! :v
Thank you for the feedback and for the cheering! I will! :D
love the art and puzzle design but it was a little buggy for me
I'm sorry to hear that. I hope you still enjoyed it!
Wow! loved the concept and the challenge of solving the puzzles!!!
If I can ask... What node(s) did you used to bounce the lasers from the mirrors?
I'm glad that you liked! :D
I use a Line and a Raycast. Everytime the Raycast hits something, I add a new point to the line. To bounce/calculate the new direction, I used a function from Godot (reflect). :)
Thanks for sharing! Will take a look at raycast... have been hearing about it a lot lately :D
Cool style and music! But I'm really struggling with the controls. I wish you could grab objects and move freely with them, it's a bit too finicky... I also often get stuck on the walls, or my crystals get stuck..
I'm sorry to hear that. I think levels 7 and 10 had too many things in a small space, but I didn't have time to redo them. I hope at least the other levels were better to play. :)
I was a little confused when charging up the crystals the first time, but this game has a nice concept and it pretty fun.
I hope it got easier after the first one. Thanks for playing, I hope you enjoyed it! :)