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Noskire

299
Posts
11
Followers
14
Following
A member registered Apr 25, 2022 · View creator page →

Creator of

Recent community posts

I did it! :D

Nice and atmospheric environment. I just felt the camera was a little stuck because the lack of up-down movement. But it was a really well made game, congrats!

At least that... F

Ok, I'm stupid, sorry. I was indeed closing the tab with Ctrl+W and didn't realize. ^^' I was unluck in closing in the same place twice, so I though it was a bug or something.

Anyway, nice game. I really liked the story progression. Congrats! :)

Sadly, my game is crashing when I knock in the door next to her and she comes to investigate. :(
Maybe a downloadable version could play a little better, since it seems to be a lot heavy on html.
Still, I liked what I see, the descriptions in the objects and doors was enough to have a idea of what is going on. Congrats.

Very cool game and an extremely well done intro! Congrats! It's not my area, but I think the contrast of colors could be better. Even changing the page bg from white to some color more similar to the red of the game, would make it better for the eyes.

Wow, really nice game! Very creative. The only feedback I can give is about the menu, like Hangover also said below. The controls also didn't get enough contrast, so it's a little bad to read.

There's no sound in space, but there's inside your suit! :D

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Yes, I made it for when things go out of control! hahaha

Thank you! I'm glad you liked! :)

J'ai réussi à y aller jusqu'à l'âge de 109 ans, mais après un certain temps, les parchemins ont commencé à apparaître dans des endroits auxquels je ne pouvais pas accéder.

C'était quand même plutôt cool et il y avait une bonne ambiance. Félicitations pour le jeu!

Obrigado, que bom que gostou! ^^

Obrigado! Vai tentando que fica mais fácil com o tempo! xD

Obrigado por jogar e que bom que gostou. :)

Só senti falta de um sistema de checkpoint, mas fora isso ficou bem legal, parabéns!

Really fun game, congrats!

Maybe with just a few more objectives, like getting to some random checkpoints, it could make everything even better. :)

I escaped with just one! ;-;
Nice game, congrats!

Thank you. :)

I couldn't make the AI exactly how I wanted, but as it appears more and more as time goes on, I think it was enough to increase the difficulty. But basically it moves randomly until it is in a "safe" distance from the player to attack. Then, if you get close, it turns and tries to close the loop.

Thank you! :)

I made some friends :)
But they turn into boxes! ;-;


It's got a cool vibe, as always, and these maps are huge! 'o' Congratulations!

Bravo! I did! \o/

It was hard, but it was also fun! Congrats! :D

Thank you! :)

Thank you! :)

Very cozy and fun!
In the end, the skeleton got stuck in me and I couldn't run from it, so I died! ;-;
But it's a very nice game, especially this being your first jam, congrats!

Thank you! :)

I... survive? for almost 2:26 kkkkk
Nice game, congrats!

Hey, nice game, congrats! I just found the keys a little confusing. For some reason, I keep trying to move like it was WD/AS instead of AW/SD. ^^'

Thank you! :)

Thank you! :)

Super fun, congrats!

I had to try a second time to be able to escape. It's a nice idea, just a few more hints and I believe it would be even better :)

Super fun, congrats!

Thank you! :)

Thank you! :)

Thank you! :)

This game only has one flaw! It ends very quickly! ;-;

Very fun, congrats!

My rival! ò_ó

Nice puzzle! The mechanic to move the eggs was well made, I may copy it! XD
The speed of the laser also gave more options to the puzzle, like the one I had to activate the mirrors with my light and run to the exit while the laser was still moving and hitting the button.
I just think the button should be more prominent. Very fun, congrats! :D

Nice mechanic, congrats! I just think it would be easier if there were two buttons to the pick/interact button too, I couldn't play with the ad-e combo! ^^' But with the the arrows-e it worked fine.

Easy peasy lemon squeezy :v

Sadly you couldn't add more, but I really liked the difficult curve and how you presented it. The first level you start with the bar full, so you have plenty of time to think, understand and act. On the second starts low, so you have to recharge. On the third, when you want to teach about staying in the light, the torch extinguish almost instantily. Really well done, congrats!

If you eventually try to make it bigger, what I suggest is restart in the same level instead of going back to the first after each death.

Oh, this is true! I thought the sound should be enough, but a visual effect would truly help with "which one is already charged" thing. Thank you for the feedback! :D