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Noskire

450
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A member registered Apr 25, 2022 · View creator page →

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I loved the music in the minigame.

Greg is gone! T_T

I wish there was a button to speed up the falling of letters and it was when trying to use Space for this that I discovered a bug ^^' You can select a file on the PC while in the minigame, which mixes everything up and gets everything confusing.

Congratulations on your creativity and for making a story like this in the short time of the game jam. :)

I played until level 25! :D

If I understand correctly, the enemy tries to predict my direction to attack. If I'm moving left, it fires further to my left instead of directly at my current position, correct? I had the impression that the shot is going too far to the side, perhaps the adjustment should be smaller or take into account the average movement of the last few seconds instead of just the current movement (although I know that doing this is a little more complicated). I say this because sometimes I would adjust my character to the side and the enemy would shoot towards the wall, and the greater the distance between us, the more visible this difference was.


Another thing is that enemies absorb bullets from other enemies, I think it would be more interesting if this wasn't the case, as it would make the level a little more chaotic and difficult.

Other than that, super creative and fun. I loved the art and the sfx. Congrats!

What stops me from just erasing everything? Oh...

Super creative and well planned, I also loved the art and the way the jump works. Congrats!

Oh yes. I think it's the attacks that target the most vulnerable that confused me. Other than that, it was easy to understand the attacks of the group's characters and the enemies' attacks were understandable after a while.

I focused my group on healing between turns and fighting undead. Towards the end I healed half of my characters' health between turns (and revived anyone who had died) and took more than half of the undead's health. XD

Then the spiders came T_T

I understand (because I already made the mistake of making a background that was too flashy) hahaha

But look at the background of this game, for example. It's something very subtle, perhaps at first glance it seems like it's a static image, but it still gives a little movement and makes the game, overall, more dynamic. I believe your game would benefit from something like this. :)

https://habidakus.itch.io/the-fall-of-the-chronotyrant

First of all, wow! Congratulations on being able to do this in nine days! If you add sounds and animations in the future, this game will be amazing.

I managed to get to halfway through the third map, I died to a group of spiders and a strange robot(?). Sacrificing your allies ended up making each level even more difficult. The only thing I didn't understand was why sometimes an attack targets the first position and sometimes the second.

I was also unsure if there was a way to defeat Chronotyrant or if I had to go until there were none of the 5 left. ;-;

Gasoline is consumed even when I'm stopped, which is logical, but ends up making the game more difficult. I think that if the gas ran out more slowly or the player didn't spend it while stopped/rotating, it would make the game more enjoyable.

Other than that, the game was interesting, with good art and music. Congrats! :)

The background image having some animation would make the game more dynamic. Especially in level 4, with all the blue blocks, I missed an option to speed up the ball.

Other than that, the game was very interesting and I managed to play until Ciao. :)

I survived until 2031-05-14.

The game is interesting and the visuals, despite being simple, are very well done. The sound matches well and adds to the atmosphere.

But I missed some indication of what my choices would affect. Maybe it doesn't even need to be precise, it could be something like:

Economic Recession++

Social Unrest+

These two were the ones that rose the fastest and led the world to collapse, and I didn't know how to control them, since everything I chose seemed to increase both of them.

The text is very small, there was a lack of a fullscreen option, perhaps, or some type of zoom in on the text with scrolling.

Other than that, the game was very interesting and, although most of the passwords were easy, there were some that I needed to think about and test a little before I managed to solve them. Congrats!

If I draw too much, the game crashes, I discovered this when trying to draw two lines instead of one in an attempt to receive a better score :v

My only complaint is that the enemies appear very quickly at the beginning, there is barely time to 'see' the screen before the first one appears in the corner. Perhaps a preparation period of a few seconds would improve this point a lot.

Other than that, the game was very fun and interesting. Congrats!

The animation of him erasing himself was really cool.

I'm a terrible skateboarder, unfortunately, but the game looks really well made with great art and lots of mechanics to explore. Congrats!

Reference to TTGL *-*

To be honest, I didn't understand how the game worked, I had to read the comments to understand. Once I understood it, I really liked it, it's very interesting. I played enough to buy almost everything. Maybe you just need to improve the tutorial.

When it is not in fullscreen, the window is cropped and part of the information does not appear. You can fix this in Godot's settings, go to Mode and put Canvas Item.

It's strange having to select the attack with the mouse and confirm the enemy with the keyboard. The coins are above the end of the action text.

Apart from that, good game. If you add some background music and some animations to the enemies, it will be even better. Congrats! :D

I discovered the error, it was something I coded wrong. T_T Instead of taking the closest opponent to the objective, I take the FIRST closest one. And the worst part is that it will only be possible to update this after the jam. Sorry about that.

Sorry to be picky, but when the game is really good, I need to talk about the little things! hahaha

The font could be a little bigger.

The first level was very well built. I was even more surprised when I realized it's random.

I found that right-clicking deselects everything, quite useful.

I think the collision of the shooter' bullets (or perhaps the collision of the character himself) should be a little smaller. The shooter can hit me even if I'm on the other side of the wall.

Beside that, great game as always! Congrats!

I kept Olaf safe! :D

The increase in difficulty was quite extreme from one moment to the next and I think a slightly greater contrast between the 'shadow' of the pencil and the paper would be better, still the game looked really cool and managed to use the theme well as a basis for the rest. Congrats!

This (the island problem) is a bug that I noticed too late. Sorry about that. :/

I'll starting using AO too, thanks for the idea. 

I didn't do the pruning, so it's not as efficient as it could be, but what I did was similar to what you said. I'll try to take a look at git/addon later, thanks. :)

This is a bug that I noticed too late. Sorry about that.

This is a bug that I noticed too late. Sorry about that.

This is a bug that I noticed too late. Sorry about that.

This is a bug that I noticed too late. Sorry about that.

Oh yes! I also remembered that game while making this one. hahaha

(1 edit)

They target the one that is closest to the objective. So if you keep moving, they keeping targeting you. Little tip: You can erase some tiles before them to prevent they blocking your path. ; )

Just to let you know, I decided to lower the difference needed for the AI to try to erase a tile. I also added a warning that in the larger sizes it takes a few seconds to play (I had forgotten). Still, I managed to place 4 AI on the 8x8 grid and it didn't laggy at any point. :)

It's true, whoever starts first has an advantage, which is why the first player is random, and the bots only try to erase the tiles if you are a little ahead. Anyway, thanks for the feedback! :D

No problem about the stream, I didn't have much time this week either.

I wanted to do coyote time, but in the end I didn't have time. As solid form was only a third of the player, I decided to prioritize other things. :/

The level you posted a screenshot of should have 2 ways to solve: The first is to move the upper right box all the way to the left to open the door and go around to the exit. The path in the upper right corner should have been more hidden, like a secret passage, but in the end it wasn't so hidden. ^^'

On the next level I did the same as you (it was drifter who did that one), so don't worry hahaha

The leaderboard is broken, sadly, we only noticed it after the deadline.

Yes, third time as a team, I think 10 times solo. Hahaha!

Thank you for playing and for the feedback! I'm glad you liked it! <3

Thank you for playing and for the feedback! I'm glad you liked it! :)

I died with the final form having only 1 HP left, but I managed to continue playing and won (?) Hahahaha. Also, I found a small bug where if you place two dice next to each other, they will both be 'picked up' when clicked. Apart from that, great game, congrats! Super fun to play and with nice art and SFX.

The first use of shooting and grenade slows down the game a little and the third level is very difficult to play on the web. I believe a loading screen could solve, or at least reduce, this problem.

Apart from that, it's a really fun game to play. I laugth a lot with the kick and the gameplay feels quite dynamic. Congrats!

Thank you for playing and for the feedback! I'm glad you liked it! :)

I stopped at the third level, I'm really bad at this game! Hahaha! But it was super creative and, even though it's nothing like it, it reminds me of Super Hexagon. Short levels, high death count, but super addictive! Congrats!

I destroyed the Earth! :D

It's short, but it was fun to play until the end. Good art and animations too. Congrats! :D

Thank you for playing and for the feedback! I'm glad you liked it! :)

Nice introduction, good atmosphere, good story. My only complaint is that the white screen is too white! Hahaha! Great game, congrats!

To be honest, I didn't think about doing a jump buffer, but I thought about the coyote time and in the end I didn't have time. :/ But I agree that both would make the gameplay better. Thank you for playing and for the feedback! :)

We intended to do key binding in the menu and the player should be able to restart the scene with the R key (like during the level), but we ran into some last minute issues and ran out of time before we could fix that.

I also keep getting the HJK wrong, but I thought I was just being bad, I didn't make the correlation you made. Hahaha!

And thank you for playing and for the feedback! I'm glad that you like it! :)

I decided to play before bed. I forgot it was your game and it took me over an hour to finish it! Hahahahaha!

To be honest, the only thing I missed was the option to drag the map to see the level of the tiles, but I'm being picky! The game was super intuitive, the difficulty curve was great, the evolution(?) of each tile and little elemental was neat! Being able to change the movement pattern of the combined form was a simple and great way to add another layer of strategy to the game.

Super fun to play! Congrats! :D

Let me know when you get the game back. I wish you luck. o/

I laughed at the knife tadpoles a lot more than I should have! Hahahaha! On the last level I let a poor tadpole escape and I was called lazy u_u but I couldn't solve it! Great game, super fun to play! Congrats!