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A jam submission

A helping handView game page

You're a creature of darkness, and you decided to help a human escape a dungeon
Submitted by Fefeman — 4 hours, 51 minutes before the deadline
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A helping hand's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#553.2203.364
Theme#563.3073.455
Accessibility#582.5242.636
Fun#752.4372.545
Overall#762.6612.779
Controls#822.4372.545
Graphics#852.6112.727
Audio#892.0892.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
Blood is fuel

Game Description
You're a vampire helping a mage escape a dungeon

How does your game tie into the theme?
Strong light can damage the player, but pitch darkness will hinder the movement of the mage. The player need to activate or deactivate light depending on their need

Source(s)
N/A

Discord Username(s)
fefeman

Participation Level (GWJ Only)
2

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Comments

Submitted(+1)

Very interesting idea/mechanic, its nice that the wizard helps you, I had fun using only the wizard for killing enemies at a safe distance, the only weird thing for me is attacking in the stairs, it happened only once so its not a big deal. I personally like the happy ending and the cutscene, good job!

Submitted(+1)

The "holding hands" system is really nice (but a little bit uncontrollably) and have a lot of potential. Good job on this game.

Developer

thank you.

Yeah, if I'm gonna rework it one day, i'll probably take more time to figure out how to "handle" that mechanic.

Submitted(+1)

Your game concept really struck a chord with me. The idea of taking a friend by the hand and leading them outside is something I've always imagined, and it pleases me to see it realized in what you have created. It's definitely something that could be developed further... Thank you for sharing your work.

Developer

Thank you, I'm happy you liked it.

(+1)

A competently made platformer. It took me a second try to figure out that the prisoner shares your movement, but makes your jump weaker while holding them. Their attack is weak, but if it means it takes less hits for you to defeat each zombie, it helps.

My only problem is the "Happy Ending". These are not people with aligning motives, merely aligning goals.

You're certainly learning, but I think you're not challenging yourself enough. Come back in January and shoot even higher!

Developer

Thanks.

I'm aware this wasn't the best I could make, with my job I knew I wouldn't have as much time, so I aimed for something simpler. Next time I'll crank up the heat