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Lights Ghosts and Spikes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.176 | 4.176 |
Overall | #6 | 3.731 | 3.731 |
Controls | #7 | 3.794 | 3.794 |
Accessibility | #14 | 3.265 | 3.265 |
Theme | #16 | 4.176 | 4.176 |
Originality | #21 | 3.676 | 3.676 |
Graphics | #25 | 3.706 | 3.706 |
Audio | #26 | 3.324 | 3.324 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.1
Wildcards Used
N/A
Game Description
Platformer that you toggle lights
How does your game tie into the theme?
You toggle lights to be able to advance
Source(s)
N/A
Discord Username(s)
L3m0n_P13,iainmc.,samu9887
Participation Level (GWJ Only)
1(this is my personal second) as a team 0
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Comments
Cute platformer with a distinct use of the theme, and a nice progression through mechanics. Timing the moving platforms was especially satisfying when I was able to do it successfully. Would have been nice to see a mix of the platforms and ghosts by the end of game, and there's a lot of room to expand on what's already been established.
Only complaint is with the audio being a bit too 'on the nose'. Especially with the jump sound being awkwardly the loudest sound in the game even with the sfx slider all the way left.
Hey thanks for playing and for the feedback, im not sure why the jump is louder than the others, maybe I hard coded the volume and forget to remove it, or maybe because I randomize the pitch scale a bit, would keep and eye on that for the future thanks.
Cute puzzle platformer! The character controller felt nice and tight, behaving exactly like one expects in this sort of game. The light switching to change the level around was clever. I did manage to get softlocked in the area with the spiked wall that moves left to right. I was curious if the sections of wall that moved up and down would also kill me, but it forced me into the ceiling and I could no longer move. Still, I enjoyed it! Thanks for sharing!
Hey im glad you liked the movement. That spike wall area definetely should have been playtested more, I think its an intersting "twist" but definetely shouldnt get the player stuck/locked, thanks for playing and for the feedback !
Fun and charming, I love seeing interesting platformers in these jams and this one doesn't disappoint. Immediate restarts from death is a huge plus (even if it unintentionally added to my death counter). Noticed some of the collectables simply didn't work, mostly in the sections with the ghosts, Great use of the Theme, had a lot of fun with this one. Fantastic Job!
Yes the collectables gave this impression indeed, I made so they only get collected when touching the ground, there should have been an shader/animation for that state but we ran out of time. I also like to respawn quickly, sorry for the extra deaths and thanks for playing!
Yay~! I did it! I found 17 collectibles (of how many?) and died 8 times.
The rapid restart at dying is great, but it is so fast that sometimes I died twice because of that xD (I move to the right, thinking I will be able to complete the jump, died and kept pressing for a moment more, so the player revives, moves, falls and dies again ;-;). Maybe a little step to keep the player in place until jump or something?
Despite that, very fun game, congrats! :D
I dont even know how many are in lol, added most of them last minutes. I agree with the respawn, it happened to me aswell, just a step as you said would be an easy solution, thanks for playing!
Had fun with this game, the light switching on/off that affects the stage mechanics is a really nice touch. Cheers!!
Hey nice to hear that, thanks for playing.
Fun puzzle platformer game. Nicely done. Good use of the light/dark mechanic.
Thanks for playing :)
OOh, it was fun. Very good platformer and good use of the two world states
Thanks!
I really enjoyed this game. The music and sounds fit well together and had a bit of fun in the main menu screen with the changed pitch between changing buttons :D. Cute style.
Only bit which is weird, and caused some deaths (due to not realizing), was that the collectibles are not picked up whilst in the air. Didn't get the last collectible due to that :(.
Hey thanks for playing, yes its very unclear, my plan was to make a shader for them but ran out of time, the last collectible is actually a trap so the player goes to the end screen lol
I like the little sound effects as the bulb jumps, and when you pickup the collectables. I was initially confused by how you pick the collectables up - I didn't know that it's only confirmed as collected only after you touch the ground, and I only figured that out in the ghost rooms. Was there a particular reason for this design choice over immediately picking it up on contact?
I liked the usage of platforms and the ghosts being used depending on the light state. I was confused in the room where you had to jump through the platform in order get ahead of an advancing spiked wall, as it wasn't well telegraphed that I could jump though the thinner platforms. A possible improvement would be to make these types of platforms a different colour.
I would have liked to seen more levels that include both the platforms and the ghosts.
The music is rather fitting for the setting and also because of the ghosts - it gives it a haunted castle vibe. I like the sprite artwork - It is very useful that the spikes have a white border to help them stand out, and that the harmful things are the same colour to make it intuitive to the player that they are detrimental.
A straightforward, light-switching platformer.
Hey thanks for playing and for the feedback ! The main reason I made the collectables compute only when you touch the ground was so the player wouldnt just fall in the spikes on purpose to get them instead of my intended way, its very obvious in the second screen where you could just drop in the spike pit and get one(if there wasnt this mechanic). I would also like to make a level with both mechanic but we almost couldnt submit so...
Very fun game. I like the game dynamics introduced for each level. I enjoyed playing it to the end. What can I say, great work and excellent level design, a concept with great potential that must absolutely be exploited.
Thanks!
Great game. I wanted more levels when I finished.
I think the jumping while bouncing movement could use a little enhancing. I ended up holding down the space bar while bouncing to get through all the ghosts. Not sure if that was intentional.
Another thing that could help is give a little more platform/spacing when re-appearing. There were a couple times where I just fell on spikes after dying because I was still holding forward.
I feel for this microphone(?) thing and hope they find what they are looking for.
Hey thanks for playing ! The bouncing was a bit strange indeed becuase if you press space and release it you would get a shorter bounce due to the accelerated fall speed, its not necesary to hold/press space you bounce automatically but its not explained so... I completely agree with the checkpoints,there should be some more room as the player respawn instantly.
This is another platformer using light as a mechanic to change the state of the level.
The collectibles found in each level will only evaluate as collected after you return to ground. There is also a greedy uncollectible object which will always get you killed.
White ghosts bounce you, red ghosts kill you. Ghosts only appear while it's dark.
Wall sections are capable of moving depending on the light state, but they are abandoned in favor of ghosts as the game progresses.
It's a simple and competently made game. Shoot higher, and come back in January!
Yes thats a good summary, thanks for playing.
These puzzle mechanics were a neat twist on the theme! I also really liked the sound effects and music. I’m not sure if sometimes collisions weren’t registering, though? For example, sometimes hitting spikes did nothing or bounced me up and sometimes they made me restart the level.
Thanks! The spike collision and the player hitbox are both very generous(both smaller than the sprites), but it could be a bug that we havent found while playtesting, especially this bouncing behaviour could definetely be a bug.
Very cool concept, great take on the theme and good execution! Finished it with 17/25. Jumping felt a bit too fast and not bouncy enough for me, and for some reason some of the pickups wouldn't pick up 😯
Great entry! Congrats
It gaves this impression indeed but the pickups are only colected after you touch the ground, I was goinng to add a shader but didnt have time, thanks for playing and for the feedback !
Really fun, good job!
Thanks!
the control feels so nice!
Thanks tried to add every "mechanic/polish" I found about platform controllers :)
Really fun game and cool mechanic, I somehow managed to get stuck in the floor from a moving platform.
Hey thanks for playing, it also happened with other people, we even found it while playtesting but I couldnt fix it or find the problem exactly.
Really fun game!! The light mechanic is really nice to play with!
Thank you !!!
Fun game with neat level design. Good job.
Thanks for playing, is the firt game I had to do level design so I tried to follow the basic as much as I could.
wow really fun game! good job!
Thanks for playing, im glad you had fun :)