Oooh, it's fun. It's the right choice to keep the characters low level so the P2 rules aren't overwhelming, and it make it easy to learn the basic of the game.
I hope you keep making games like this
Mechanically, it's very good and original... Farming sim but with added stress.
That say I think there's too much obstacles stacking. The water being far away from the field already limit how much we can water the plants, but since it also take a few seconds to fill back, that put another hard limit on water potential. And since the field lose water very fast, it can quickly become overwhelming.
Anyway, good game
I liked it. Simple concept but well executed.
I think it was interesting how there were two variables to keep track off for the player. But the fact oxigen was continuously going down was a bit frustrating. Health made sense design wise : it meant being efficient with your movements. But Oxigen was basically just a countdown.
A suggestion could be to give the player a way to hold their breath (another input?), which stop the oxygen from going down, but if held too long, you'll lose health faster. that would make the Oxygen more interactive.
Aaaah, It's fun, but ti's so hard to control the spaceship. The situation quickly went out of hand as I flew past enemies at high speed!
I think the difficulty of controls is maybe because the spaceship can exit the screen and come back to the other side. If it does that, it's acceleration input is suddenly flipped, which make it hard to slow down once you reach a certain speed.
It's good. The fact we're slowed down the more we carry add a good tension to the foraging, we have to decide if we take the risk of not making it to carry more in one go. On that front, the only thing it's lacking is a way to drop objects: At one point I carried too much to come back, I knew I couldn't make it, but I had no way to get rid of some of them, condemning me to a slow death.
Cool game. It's pretty fun and fits very well with the themes and wildcard.
The main criticism I can make :
- The walls didn't stand out enough from the background, which was a bit frustrating.
- I found the controls a bit overwhelming for the complexity of actions. My left hand had a lot of stuff to do. Perhaps shifting the interact button on the right mouse button could balance it out.